option for PC controls

This commit is contained in:
aap
2020-12-21 20:48:40 +01:00
parent 1d7bdce0ef
commit 309a4613a4
10 changed files with 48 additions and 1 deletions

View File

@ -144,9 +144,11 @@ CCam::Process(void)
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_FOLLOWPED:
#ifdef PC_PLAYER_CONTROLS
if(CCamera::m_bUseMouse3rdPerson)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#endif
#ifdef FREE_CAM
if(CCamera::bFreeCam)
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
@ -3673,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
if(TheCamera.m_bUseSpecialFovTrain)
FOV = TheCamera.m_fFovForTrain;
#ifdef PC_PLAYER_CONTROLS
if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
CPed *player = FindPlayerPed();
if(player && player->CanStrafeOrMouseControl()){
@ -3683,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
TheCamera.pTargetEntity->GetMatrix().UpdateRW();
}
}
#endif
}
void

View File

@ -60,7 +60,11 @@ enum
// NB: removed explicit TheCamera from all functions
CCamera TheCamera;
#ifdef PC_PLAYER_CONTROLS
bool CCamera::m_bUseMouse3rdPerson = true;
#else
bool CCamera::m_bUseMouse3rdPerson = false;
#endif
bool bDidWeProcessAnyCinemaCam;
#ifdef IMPROVED_CAMERA

View File

@ -1023,7 +1023,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
void
CMenuManager::DoSettingsBeforeStartingAGame()
{
#ifdef PC_PLAYER_CONTROLS
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
@ -4064,7 +4066,9 @@ CMenuManager::Process(void)
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;
#endif
#ifdef PC_PLAYER_CONTROLS
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();

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@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,

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@ -635,7 +635,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },

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@ -196,6 +196,7 @@ enum Config {
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX