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CPed part 218
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@ -16,6 +16,7 @@
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#include "Boat.h"
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#include "Heli.h"
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#include "Automobile.h"
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#include "Ped.h"
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#include "debugmenu_public.h"
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#include <vector>
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@ -334,6 +335,9 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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#ifndef FINAL
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DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
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#endif
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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