More more more audio

This commit is contained in:
Filip Gawin
2019-08-16 20:17:15 +02:00
parent 458fc63f01
commit 2fabbc3b4c
56 changed files with 1675 additions and 964 deletions

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "AudioSamples.h"
#include "DMAudio.h"
@ -8,7 +8,7 @@ class tActiveSample
{
public:
int32 m_nEntityIndex;
int32 field_4;
int32 m_counter;
int32 m_nSampleIndex;
uint8 m_bBankIndex;
uint8 m_bIsDistant;
@ -49,6 +49,8 @@ public:
uint8 field_89;
uint8 field_90;
uint8 field_91;
// no methods
};
static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
@ -84,8 +86,10 @@ public:
int16 m_awAudioEvent[4];
uint8 gap_18[2];
float m_afVolume[4];
uint8 field_24; // is looping
uint8 m_Loops;
uint8 field_25[3];
// no methods
};
static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
@ -93,13 +97,15 @@ static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
class tPedComment
{
public:
int m_nSampleIndex;
int field_4;
int32 m_nSampleIndex;
int32 m_entityIndex;
CVector m_vecPos;
float m_fDistance;
uint8 m_bVolume;
uint8 field_25;
int8 field_25; // allocated time?
uint8 gap_26[2];
// no methods
};
static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
@ -108,12 +114,14 @@ class cPedComments
{
public:
tPedComment m_asPedComments[2][20];
uint8 field_1120[2][20];
uint8 indexMap[2][20];
uint8 nrOfCommentsInBank[2];
uint8 activeBank;
uint8 gap_1163[1];
// reversed all methods
void Add(tPedComment *com); /// ok
void Process(); /// ok
};
static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
@ -134,6 +142,8 @@ public:
CVector m_vecPosition;
float m_fDistance;
int32 m_nBaseVolume;
// no methods
};
static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
@ -176,6 +186,7 @@ class CPlane;
class CVehicle;
class CPed;
class cPedParams;
class cTransmission;
class cAudioScriptObject {
public:
@ -271,9 +282,10 @@ public:
uint8 field_19192;
uint8 m_bUserPause;
uint8 m_bPreviousUserPause;
uint8 field_19195;
uint8 field_19195; // time?
uint32 m_FrameCounter;
<<<<<<< HEAD
inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
<<<<<<< HEAD
@ -283,25 +295,36 @@ public:
>>>>>>> Cleanup
//
=======
// getters
uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomTabe(int32 idx) const { return m_anRandomTable[idx]; }
>>>>>>> More more more audio
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
uint8 unk2, bool notLooping); /// ok
void AddReflectionsToRequestedQueue(); /// ok (check value)
void AddReleasingSounds(); // todo (difficult)
void AddSampleToRequestedQueue(); /// ok
void AgeCrimes(); // todo
int8 GetCurrent3DProviderIndex(); /// ok
uint8 counter, bool notLooping); /// ok
void AddReflectionsToRequestedQueue(); /// ok (check value)
void AddReleasingSounds(); // todo (difficult)
void AddSampleToRequestedQueue(); /// ok
void AgeCrimes(); // todo
void CalculateDistance(bool *ptr, float dist); /// ok
bool CheckForAnAudioFileOnCD(); /// ok
bool CheckForAnAudioFileOnCD() const; /// ok
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier); /// ok
float speedMultiplier) const; /// ok
int32 ComputePan(float, CVector *); // todo
<<<<<<< HEAD
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
int32 CreateEntity(int32 type, void *entity); /// ok
=======
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
>>>>>>> More more more audio
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@ -309,89 +332,60 @@ public:
void GenerateIntegerRandomNumberTable(); /// ok
float GetDistanceSquared(CVector *v); /// ok
void TranslateEntity(CVector *v1, CVector *v2) const ; /// ok
void TranslateEntity(CVector *v1, CVector *v2); /// ok
// done
void Initialise();
void PostInitialiseGameSpecificSetup();
void InitialisePoliceRadioZones(); // todo
void ResetAudioLogicTimers(int32 timer); // todo
void ResetAudioLogicTimers(int32 timer); /// ok
void Terminate();
uint8 GetNum3DProvidersAvailable() const;
bool IsMP3RadioChannelAvailable() const;
uint8 GetCDAudioDriveLetter() const;
char GetMissionScriptPoliceAudioPlayingStatus();
bool GetMissionAudioLoadingStatus();
void SetEffectsMasterVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetEffectsFadeVolume(uint8 volume) const;
void SetMusicFadeVolume(uint8 volume) const;
uint8 GetNum3DProvidersAvailable();
bool IsMP3RadioChannelAvailable();
uint8 GetCDAudioDriveLetter();
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVolume(uint8 volume);
void SetMusicFadeVolume(uint8 volume);
void SetSpeakerConfig(int32 conf);
void SetSpeakerConfig(int32 conf) const;
bool SetupJumboEngineSound(uint8, int32); // todo
void PreInitialiseGameSpecificSetup();
void SetMissionScriptPoliceAudio(int32 sfx);
void PreInitialiseGameSpecificSetup() const;
void SetMissionScriptPoliceAudio(int32 sfx) const;
bool UsesSiren(int32 model);
bool UsesSirenSwitching(int32 model);
bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const;
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
char *Get3DProviderName(uint8 id);
char *Get3DProviderName(uint8 id) const;
bool SetupJumboFlySound(uint8 emittingVol); /// ok
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
bool SetupJumboTaxiSound(uint8 vol); /// ok
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
void PlayLoadedMissionAudio();
void SetMissionAudioLocation(float x, float y, float z);
void ResetPoliceRadio();
void InterrogateAudioEntities();
bool UsesReverseWarning(int32 model) const;
bool UsesReverseWarning(int32 model);
bool HasAirBrakes(int32 model);
int32 RandomDisplacement(uint32 seed) const;
int32 GetJumboTaxiFreq();
bool IsMissionAudioSampleFinished();
void InitialisePoliceRadio(); // todo
int32 RandomDisplacement(uint32 seed);
void ReleaseDigitalHandle();
void ReacquireDigitalHandle();
void ReleaseDigitalHandle() const;
void ReacquireDigitalHandle() const;
void SetDynamicAcousticModelingStatus(bool status);
bool IsAudioInitialised() const;
void SetEntityStatus(int32 id, bool status);
void PreTerminateGameSpecificShutdown();
void PostTerminateGameSpecificShutdown();
void PlayerJustGotInCar();
void PlayerJustLeftCar();
void Service();
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
void DoJumboVolOffset();
void DoJumboVolOffset() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound);
// order from GetPedCommentSfx
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
uint32 GetSwatTalkSfx(int16 sound);
@ -469,8 +463,38 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
void PlayOneShot(int32 index, int16 sound, float vol); // todo
int8 GetCurrent3DProviderIndex() const; /// ok
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // todo hook
float GetCollisionOneShotRatio(uint32 a, float b) const; // todo hook
float GetCollisionRatio(float a, float b, float c, float d) const; // todo hook
float GetDistanceSquared(CVector *v) const; /// ok
int32 GetJumboTaxiFreq() const; /// ok
bool GetMissionAudioLoadingStatus() const; /// ok
char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
float a4); // todo
int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
bool HasAirBrakes(int32 model) const; /// ok
void Initialise(); /// ok
void InitialisePoliceRadio(); // todo
void InitialisePoliceRadioZones(); // todo
void InterrogateAudioEntities(); /// ok
bool IsMissionAudioSampleFinished(); /// ok
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
void PlayLoadedMissionAudio(); /// ok
void PlayOneShot(int32 index, int16 sound, float vol); // todo
uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
void PlayerJustGotInCar() const; /// ok
void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok
void PostTerminateGameSpecificShutdown(); /// ok
void PreTerminateGameSpecificShutdown(); /// ok
void PreloadMissionAudio(char *); // todo
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo
bool ProcessAirBrakes(cVehicleParams *params); /// ok
void ProcessAirportScriptObject(uint8 sound); /// ok
@ -503,40 +527,40 @@ public:
void ProcessJumboTaxi(); /// ok
void ProcessLaunderetteScriptObject(uint8 sound); /// ok
void ProcessLoopingScriptObject(uint8 sound); /// ok
// void ProcessMissionAudio();
void ProcessModelCarEngine(cVehicleParams *params); /// (check float comparisons)
void ProcessOneShotScriptObject(uint8 sound); /// ok
void ProcessPed(CPhysical *ped); /// ok
void ProcessPedHeadphones(cPedParams *params); /// ok
void ProcessPedOneShots(cPedParams *params); /// ok
void ProcessPhysical(int32 id); /// ok
void ProcessPlane(cVehicleParams *params); /// ok
void ProcessMissionAudio(); /// ok
void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
void ProcessOneShotScriptObject(uint8 sound); /// ok
void ProcessPed(CPhysical *ped); /// ok
void ProcessPedHeadphones(cPedParams *params); /// ok
void ProcessPedOneShots(cPedParams *params); // todo later (weird)
void ProcessPhysical(int32 id); /// ok
void ProcessPlane(cVehicleParams *params); /// ok
void ProcessPlayersVehicleEngine(cVehicleParams *params,
CAutomobile *automobile); /// ok (check float comparisons)
void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
void ProcessPornCinema(uint8 sound); /// ok
void ProcessProjectiles(); // todo requires CProjectileInfo
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
// void ProcessReverb();
// bool ProcessReverseGear(void *);
void ProcessSawMillScriptObject(uint8 sound); /// ok
void ProcessScriptObject(int32 id); /// ok
void ProcessShopScriptObject(uint8 sound); /// ok
void ProcessSpecial(); /// ok
// bool ProcessTrainNoise(void *);
void ProcessVehicle(CVehicle *); // todo
// bool ProcessVehicleDoors(void *);
void ProcessReverb() const; /// ok
bool ProcessReverseGear(cVehicleParams *a2); /// ok
void ProcessSawMillScriptObject(uint8 sound); /// ok
void ProcessScriptObject(int32 id); /// ok
void ProcessShopScriptObject(uint8 sound); /// ok
void ProcessSpecial(); /// ok
bool ProcessTrainNoise(cVehicleParams *params); /// ok
void ProcessVehicle(CVehicle *); // todo
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
// bool ProcessVehicleEngine(void *);
// void ProcessVehicleHorn(void *);
// void ProcessVehicleHorn(cVehicleParams *params);
// void ProcessVehicleOneShots(void *);
// bool ProcessVehicleReverseWarning(void *);
// bool ProcessVehicleRoadNoise(void *);
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
// void ProcessVehicleSirenOrAlarm(void *);
// void ProcessVehicleSkidding(void *);
void ProcessWaterCannon(int32); // todo
void ProcessWeather(int32 id); // todo
// bool ProcessWetRoadNoise(void *);
void ProcessWorkShopScriptObject(uint8 sound); /// ok
void ProcessWaterCannon(int32); // todo
void ProcessWeather(int32 id); // todo
bool ProcessWetRoadNoise(cVehicleParams *params); // todo hook
void ProcessWorkShopScriptObject(uint8 sound); /// ok
void SetupPedComments(cPedParams *params, uint32 sound); /// ok
};

View File

@ -158,14 +158,14 @@ release_existing()
if ( opened_samples[i] )
{
AIL_release_3D_sample_handle(opened_samples[i]);
opened_samples[i] = NULL;
opened_samples[i] = 0;
}
}
if ( opened_provider )
{
AIL_close_3D_provider(opened_provider);
opened_provider = NULL;
opened_provider = 0;
}
_fPrevEaxRatioDestination = 0.0f;
@ -879,7 +879,7 @@ cSampleManager::Initialise(void)
_maxSamples = 0;
opened_provider = NULL;
opened_provider = 0;
DIG = NULL;
for ( int32 i = 0; i < MAXCHANNELS; i++ )
@ -2020,10 +2020,9 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
{
uint32 i = 0;
if ( !_bIsMp3Active ) goto FIND_MP3TRACK;
do
{
if(_bIsMp3Active){
if ( ++_CurMP3Index >= nNumMP3s )
_CurMP3Index = 0;
@ -2059,21 +2058,15 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
AIL_pause_stream(mp3Stream[nStream], 0);
return true;
}
goto NEXT_MP3TRACK;
FIND_MP3TRACK:
if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
position = 0;
tMP3Entry *e;
if ( !_GetMP3PosFromStreamPos(&position, &e) )
{
if ( e == NULL )
{
nFile = 0;
goto PLAY_STREAMEDTRACK;
}
}
if(nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER]) position = 0;
tMP3Entry *e;
if(!_GetMP3PosFromStreamPos(&position, &e)) {
if(e == NULL) {
nFile = 0;
goto PLAY_STREAMEDTRACK;
}
}
if ( e->pLinkPath != NULL )
@ -2097,14 +2090,12 @@ FIND_MP3TRACK:
return true;
}
NEXT_MP3TRACK:
_bIsMp3Active = false;
} while ( ++i < nNumMP3s );
position = 0;
nFile = 0;
goto PLAY_STREAMEDTRACK;
}
PLAY_STREAMEDTRACK: