more car control

This commit is contained in:
Nikolay Korolev
2020-05-10 12:25:30 +03:00
parent e4683a3074
commit 2f7d2fa3ad
12 changed files with 370 additions and 187 deletions

View File

@ -3,6 +3,7 @@
#include "General.h"
#include "Timecycle.h"
#include "HandlingMgr.h"
#include "CarAI.h"
#include "CarCtrl.h"
#include "RwHelper.h"
#include "ModelIndices.h"
@ -152,6 +153,7 @@ CBoat::ProcessControl(void)
case STATUS_SIMPLE:
m_bIsAnchored = false;
m_fOrientation = INVALID_ORIENTATION;
CCarAI::UpdateCarAI(this);
CPhysical::ProcessControl();
bBoatInWater = true;
bPropellerInWater = true;
@ -160,7 +162,8 @@ CBoat::ProcessControl(void)
case STATUS_PHYSICS:
m_bIsAnchored = false;
m_fOrientation = INVALID_ORIENTATION;
CCarCtrl::SteerAIBoatWithPhysics(this);
CCarAI::UpdateCarAI(this);
CCarCtrl::SteerAICarWithPhysics(this);
break;
case STATUS_ABANDONED:
case STATUS_WRECKED:
@ -398,9 +401,9 @@ CBoat::ProcessControl(void)
}
// Slow down or push down boat as it approaches the world limits
m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east
m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west
m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north
m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1500.0f)*0.01f); // east
m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -2300.0f)*0.01f); // west
m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 1900.0f)*0.01f); // north
m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south
if(!onLand && bBoatInWater)

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@ -100,6 +100,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
bPartOfConvoy = false;
bCreatedAsPoliceVehicle = false;
bParking = false;
m_nAlarmState = 0;
@ -697,51 +698,57 @@ void
CVehicle::DoFixedMachineGuns(void)
{
if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){
if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){
CVector source, target;
float dx, dy, len;
dx = GetForward().x;
dy = GetForward().y;
len = Sqrt(SQR(dx) + SQR(dy));
if(len < 0.1f) len = 0.1f;
dx /= len;
dy /= len;
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f);
target = source + CVector(dx, dy, 0.0f)*60.0f;
target += CVector(
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
FireOneInstantHitRound(&source, &target, 15);
source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f);
target = source + CVector(dx, dy, 0.0f)*60.0f;
target += CVector(
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
FireOneInstantHitRound(&source, &target, 15);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
m_nAmmoInClip--;
if(m_nAmmoInClip == 0){
m_nAmmoInClip = 20;
m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400;
}
}
FireFixedMachineGuns();
}else{
if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400)
m_nAmmoInClip = 20;
}
}
void
CVehicle::FireFixedMachineGuns(void)
{
if (CTimer::GetTimeInMilliseconds() <= m_nGunFiringTime + 150)
return;
CVector source, target;
float dx, dy, len;
dx = GetForward().x;
dy = GetForward().y;
len = Sqrt(SQR(dx) + SQR(dy));
if (len < 0.1f) len = 0.1f;
dx /= len;
dy /= len;
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f);
target = source + CVector(dx, dy, 0.0f) * 60.0f;
target += CVector(
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f);
CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
FireOneInstantHitRound(&source, &target, 15);
source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f);
target = source + CVector(dx, dy, 0.0f) * 60.0f;
target += CVector(
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f,
((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f);
CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
FireOneInstantHitRound(&source, &target, 15);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
m_nAmmoInClip--;
if (m_nAmmoInClip == 0) {
m_nAmmoInClip = 20;
m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400;
}
}
void
CVehicle::ExtinguishCarFire(void)
{
@ -1034,7 +1041,7 @@ CVehicle::SetUpDriver(void)
if(VehicleCreatedBy != RANDOM_VEHICLE)
return nil;
pDriver = CPopulation::AddPedInCar(this);
pDriver = CPopulation::AddPedInCar(this, false);
pDriver->m_pMyVehicle = this;
pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
pDriver->bInVehicle = true;
@ -1050,7 +1057,7 @@ CVehicle::SetupPassenger(int n)
if(pPassengers[n])
return pPassengers[n];
pPassengers[n] = CPopulation::AddPedInCar(this);
pPassengers[n] = CPopulation::AddPedInCar(this, true);
pPassengers[n]->m_pMyVehicle = this;
pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
pPassengers[n]->bInVehicle = true;

View File

@ -182,6 +182,7 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
uint8 bPartOfConvoy : 1;
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
uint8 bParking : 1;
@ -287,6 +288,7 @@ public:
bool ShufflePassengersToMakeSpace(void);
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
void DoFixedMachineGuns(void);
void FireFixedMachineGuns(void);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }