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some fixes
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@ -20077,7 +20077,7 @@ CPed::Load(uint8*& buf)
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CStreaming::LoadAllRequestedModels(false);
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}
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GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
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GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal, false);
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}
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}
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SkipSaveBuf(buf, 252);
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@ -703,7 +703,7 @@ public:
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void PlayFootSteps(void);
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void QuitEnteringCar(void);
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void BuildPedLists(void);
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int32 GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused = false);
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int32 GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused = true);
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void CalculateNewOrientation(void);
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float WorkOutHeadingForMovingFirstPerson(float);
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void CalculateNewVelocity(void);
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