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Fixes&Peds
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@ -80,12 +80,15 @@ WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
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#if 0
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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#else
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extern void (*DebugMenuProcess)(void);
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void CGame::Process(void)
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{
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CPad::UpdatePads();
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TheCamera.SetMotionBlurAlpha(0);
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if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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DebugMenuProcess();
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CCutsceneMgr::Update();
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
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FrontEndMenuManager.Process();
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@ -18,6 +18,7 @@
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#include "Automobile.h"
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#include "Ped.h"
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#include "debugmenu_public.h"
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#include "Particle.h"
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#include <vector>
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#include <list>
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@ -352,6 +353,7 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
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#ifndef MASTER
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DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
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DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
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#endif
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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