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@ -325,7 +325,7 @@ CCivilianPed::ProcessControl(void)
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
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}
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m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
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m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
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if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
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} else {
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@ -336,7 +336,7 @@ CCivilianPed::ProcessControl(void)
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} else {
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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m_pMyVehicle->pDriver->m_fHealth = 125.0f;
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m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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}
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} else {
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@ -537,6 +537,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_fAirResistance = 0.4f / m_fMass;
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m_fElasticity = 0.05f;
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m_ceaseAttackTimer = 0;
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bIsStanding = false;
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bWasStanding = false;
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bIsAttacking = false;
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@ -209,7 +209,7 @@ enum eObjective : uint32 {
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OBJECTIVE_LEAVE_CAR_AND_DIE,
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OBJECTIVE_USE_SEAT_ATTRACTOR,
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OBJECTIVE_USE_ATM_ATTRACTOR,
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OBJECTIVE_FLEE_CAR, // is it 41?
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OBJECTIVE_FLEE_CAR,
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OBJ_42,
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OBJECTIVE_USE_STOP_ATTRACTOR,
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OBJECTIVE_USE_PIZZA_ATTRACTOR,
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@ -551,7 +551,7 @@ public:
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uint32 m_duckAndCoverTimer;
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uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision
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uint32 m_shotTime;
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uint32 m_shotTimeAdd;
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uint32 m_ceaseAttackTimer;
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uint8 m_panicCounter;
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bool m_deadBleeding;
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int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
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