some CBike code; vehicle cleanup

This commit is contained in:
aap
2020-06-02 23:35:20 +02:00
parent 2e3cb77702
commit 2ca3c50463
14 changed files with 135 additions and 112 deletions

View File

@ -175,8 +175,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
for(i = 0; i < 4; i++){
m_aGroundPhysical[i] = nil;
m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
m_aSuspensionSpringRatio[i] = 1.0f;
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelTimer[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelSpeed[i] = 0.0f;
@ -4850,8 +4849,8 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
}
if(applyForces){
ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f));
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward());
}
}
}
@ -4867,10 +4866,10 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
CVector seatPos;
switch(component){
case CAR_DOOR_RF:
seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
seatPos = mi->GetFrontSeatPosn();
break;
case CAR_DOOR_LF:
seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
seatPos = mi->GetFrontSeatPosn();
seatPos.x = -seatPos.x;
break;
case CAR_DOOR_RR:
@ -4898,7 +4897,7 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
CVector dist = doorPos - seatPos;
// Removing that makes this func. return false for van doors.
// Removing that makes thiProcessEntityCollisions func. return false for van doors.
doorPos.z += 0.5f;
float length = dist.Magnitude();
CVector pedPos = seatPos + dist*((length+0.6f)/length);
@ -5519,7 +5518,7 @@ CAutomobile::SetupModelNodes(void)
int i;
for(i = 0; i < NUM_CAR_NODES; i++)
m_aCarNodes[i] = nil;
CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes);
CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes);
}
void

View File

@ -31,15 +31,6 @@ enum eCarNodes
NUM_CAR_NODES,
};
enum eCarPositions
{
CAR_POS_HEADLIGHTS,
CAR_POS_TAILLIGHTS,
CAR_POS_FRONTSEAT,
CAR_POS_BACKSEAT,
CAR_POS_EXHAUST
};
// These are used for all the wheel arrays
// DON'T confuse with VEHWHEEL, which are vehicle components
enum {
@ -49,16 +40,6 @@ enum {
CARWHEEL_REAR_RIGHT
};
enum eBombType
{
CARBOMB_NONE,
CARBOMB_TIMED,
CARBOMB_ONIGNITION,
CARBOMB_REMOTE,
CARBOMB_TIMEDACTIVE,
CARBOMB_ONIGNITIONACTIVE,
};
enum {
CAR_DOOR_FLAG_UNKNOWN = 0x0,
CAR_DOOR_FLAG_LF = 0x1,

View File

@ -1,5 +1,6 @@
#pragma once
#include "Vehicle.h"
#include "Skidmarks.h"
enum eBikeNodes {
@ -14,20 +15,23 @@ enum eBikeNodes {
BIKE_NUM_NODES
};
enum eBikePositions
{
BIKE_POS_HEADLIGHTS,
BIKE_POS_TAILLIGHTS,
BIKE_POS_FRONTSEAT,
BIKE_POS_BACKSEAT,
BIKE_POS_EXHAUST
enum {
BIKEWHEEL_FRONT,
BIKEWHEEL_REAR,
};
enum {
BIKESUSP_FRONT_1,
BIKESUSP_FRONT_2,
BIKESUSP_REAR_1,
BIKESUSP_REAR_2,
};
class CBike : public CVehicle
{
public:
RwFrame *m_aBikeNodes[BIKE_NUM_NODES];
bool m_bLeanMatrixCalculated;
bool bLeanMatrixClean;
CMatrix m_leanMatrix;
CVector wheelieNormal;
CVector wheelieRight;
@ -83,4 +87,43 @@ public:
uint8 m_nDriveWheelsOnGroundPrev;
float m_fGasPedalAudio;
tWheelState m_aWheelState[2];
CBike(int32 id, uint8 CreatedBy);
// from CEntity
void SetModelIndex(uint32 id);
void ProcessControl(void);
void Teleport(CVector v);
void PreRender(void);
void Render(void);
// from CPhysical
int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
// from CVehicle
void ProcessControlInputs(uint8);
void GetComponentWorldPosition(int32 component, CVector &pos);
bool IsComponentPresent(int32 component);
void SetComponentRotation(int32 component, CVector rotation);
bool IsDoorReady(eDoors door);
bool IsDoorFullyOpen(eDoors door);
bool IsDoorClosed(eDoors door);
bool IsDoorMissing(eDoors door);
void RemoveRefsToVehicle(CEntity *ent);
void BlowUpCar(CEntity *ent);
bool SetUpWheelColModel(CColModel *colModel);
void BurstTyre(uint8 tyre, bool applyForces);
bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);
void CalculateLeanMatrix(void);
void GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2);
void Fix(void);
void SetupModelNodes(void);
void ReduceHornCounter(void);
};

View File

@ -9,13 +9,6 @@ enum ePlaneNodes
NUM_PLANE_NODES
};
enum ePlanePositions
{
PLANE_POS_LIGHT_LEFT,
PLANE_POS_LIGHT_RIGHT,
PLANE_POS_LIGHT_TAIL,
};
struct CPlaneNode
{
CVector p; // position

View File

@ -24,15 +24,6 @@ enum eTrainNodes
NUM_TRAIN_NODES
};
enum eTrainPositions
{
TRAIN_POS_LIGHT_FRONT,
TRAIN_POS_LIGHT_REAR,
TRAIN_POS_LEFT_ENTRY,
TRAIN_POS_MID_ENTRY,
TRAIN_POS_RIGHT_ENTRY
};
struct CTrainNode
{
CVector p; // position

View File

@ -31,10 +31,14 @@ enum eCarLock {
CARLOCK_SKIP_SHUT_DOORS
};
enum
enum eBombType
{
BOAT_POS_FRONTSEAT
CARBOMB_NONE,
CARBOMB_TIMED,
CARBOMB_ONIGNITION,
CARBOMB_REMOTE,
CARBOMB_TIMEDACTIVE,
CARBOMB_ONIGNITIONACTIVE,
};
enum eDoors