Merge branch 'miami' into lcs

# Conflicts:
#	src/core/Radar.cpp
#	src/core/Radar.h
This commit is contained in:
Sergeanur
2021-08-11 09:36:58 +03:00
15 changed files with 86 additions and 34 deletions

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@ -427,7 +427,7 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->m_bSirenOrAlarm = true;
pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId;
pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
CBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox;
CBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox;
float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */

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@ -2347,7 +2347,7 @@ void CGarages::GivePlayerDetonator()
float CGarages::FindDoorHeightForMI(int32 mi)
{
return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
return CModelInfo::GetColModel(mi)->boundingBox.max.z - CModelInfo::GetColModel(mi)->boundingBox.min.z - 0.1f;
}
void CGarage::TidyUpGarage()

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@ -60,7 +60,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
if (!pEntityToAttack)
pEntityToAttack = (CEntity*)FindPlayerPed();
CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
CColModel* pPoliceColModel = CModelInfo::GetColModel(MI_POLICE);
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
for (int32 i = 0; i < 2; i++) {
const int32 roadBlockIndex = i + 2 * roadBlockType;
@ -217,7 +217,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
vehicleId = MI_ENFORCER;
if (!CStreaming::HasModelLoaded(vehicleId))
vehicleId = MI_POLICE;
CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId);
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
int16 numRoadblockVehicles = Min(6, (int16)(distBetween / fModelRadius));
for (int16 i = 0; i < numRoadblockVehicles; i++) {
@ -231,7 +231,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + 3.1416f);
tmp.SetTranslateOnly(offset * forward + pos);
tmp.GetPosition().z += 0.6f;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(tmp.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
if (!colliding) {

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@ -3253,7 +3253,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
if (zoneToCheck != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != -1? */
CVector pos = pPlayer->GetPos();
CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));