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Some refs removed, little fixes and teleport
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@ -5,7 +5,7 @@
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#include "Camera.h"
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#include "Sprite2d.h"
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RwIm2DVertex CSprite2d::maVertices[4];
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RwIm2DVertex CSprite2d::maVertices[8];
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float CSprite2d::RecipNearClip;
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int32 CSprite2d::mCurrentBank;
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RwTexture *CSprite2d::mpBankTextures[10];
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@ -8,7 +8,7 @@ class CSprite2d
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static int32 mCurrentSprite[10];
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static int32 mBankStart[10];
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static RwIm2DVertex maBankVertices[500];
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static RwIm2DVertex maVertices[4];
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static RwIm2DVertex maVertices[8];
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public:
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RwTexture *m_pTexture;
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