mirror of
https://github.com/halpz/re3.git
synced 2025-06-30 02:16:23 +00:00
Some refs removed, little fixes and teleport
This commit is contained in:
@ -6,20 +6,20 @@
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#include "PathFind.h"
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#include "Stats.h"
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CEntity*& CBridge::pLiftRoad = *(CEntity**)0x8E2C8C;
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CEntity*& CBridge::pLiftPart = *(CEntity**)0x8E2C94;
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CEntity*& CBridge::pWeight = *(CEntity**)0x8E28BC;
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CEntity *CBridge::pLiftRoad;
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CEntity *CBridge::pLiftPart;
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CEntity *CBridge::pWeight;
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int& CBridge::State = *(int*)0x8F2A1C;
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int& CBridge::OldState = *(int*)0x8F2A20;
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int CBridge::State;
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int CBridge::OldState;
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float& CBridge::DefaultZLiftPart = *(float*)0x941430;
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float& CBridge::DefaultZLiftRoad = *(float*)0x941438;
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float& CBridge::DefaultZLiftWeight = *(float*)0x8F1A44;
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float CBridge::DefaultZLiftPart;
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float CBridge::DefaultZLiftRoad;
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float CBridge::DefaultZLiftWeight;
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float& CBridge::OldLift = *(float*)0x8F6254;
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float CBridge::OldLift;
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uint32& CBridge::TimeOfBridgeBecomingOperational = *(uint32*)0x8F2BC0;
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uint32 CBridge::TimeOfBridgeBecomingOperational;
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void CBridge::Init()
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{
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@ -14,11 +14,11 @@ enum bridgeStates {
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class CBridge
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{
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public:
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static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight;
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static int &State, &OldState;
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static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight;
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static float &OldLift;
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static uint32 &TimeOfBridgeBecomingOperational;
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static CEntity *pLiftRoad, *pLiftPart, *pWeight;
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static int State, OldState;
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static float DefaultZLiftPart, DefaultZLiftRoad, DefaultZLiftWeight;
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static float OldLift;
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static uint32 TimeOfBridgeBecomingOperational;
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static void Init();
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static void Update();
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@ -17,29 +17,29 @@
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
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int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
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int32 &CDarkel::TimeOfFrenzyStart = *(int32*)0x9430D8;
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int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
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int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
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int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
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int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
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int32 CDarkel::TimeLimit;
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int32 CDarkel::PreviousTime;
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int32 CDarkel::TimeOfFrenzyStart;
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int32 CDarkel::WeaponType;
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int32 CDarkel::AmmoInterruptedWeapon;
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int32 CDarkel::KillsNeeded;
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int8 CDarkel::InterruptedWeapon;
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/*
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* bStandardSoundAndMessages is a completely beta thing,
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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*/
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int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
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int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
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int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
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uint16 &CDarkel::Status = *(uint16*)0x95CCB4;
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uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0;
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int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
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int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
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int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
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int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
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wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
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int8 CDarkel::bStandardSoundAndMessages;
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int8 CDarkel::bNeedHeadShot;
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int8 CDarkel::bProperKillFrenzy;
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uint16 CDarkel::Status;
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uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
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int32 CDarkel::ModelToKill;
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int32 CDarkel::ModelToKill2;
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int32 CDarkel::ModelToKill3;
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int32 CDarkel::ModelToKill4;
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wchar *CDarkel::pStartMessage;
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uint8
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CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
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@ -262,10 +262,10 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
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pStartMessage = text;
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if (text == TheText.Get("PAGE_00")) {
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CDarkel::bProperKillFrenzy = 1;
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CDarkel::pStartMessage = 0;
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CDarkel::bProperKillFrenzy = true;
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CDarkel::pStartMessage = nil;
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} else
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bProperKillFrenzy = 0;
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bProperKillFrenzy = false;
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bStandardSoundAndMessages = standardSound;
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bNeedHeadShot = needHeadShot;
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@ -16,22 +16,22 @@ enum
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class CDarkel
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{
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private:
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static int32 &TimeLimit;
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static int32 &PreviousTime;
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static int32 &TimeOfFrenzyStart;
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static int32 &WeaponType;
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static int32 &AmmoInterruptedWeapon;
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static int32 &KillsNeeded;
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static int8 &InterruptedWeapon;
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static int8 &bStandardSoundAndMessages;
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static int8 &bNeedHeadShot;
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static int8 &bProperKillFrenzy;
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static uint16 &Status;
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static uint16 (&RegisteredKills)[NUM_DEFAULT_MODELS];
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static int32 &ModelToKill;
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static int32 &ModelToKill2;
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static int32 &ModelToKill3;
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static int32 &ModelToKill4;
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static int32 TimeLimit;
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static int32 PreviousTime;
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static int32 TimeOfFrenzyStart;
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static int32 WeaponType;
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static int32 AmmoInterruptedWeapon;
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static int32 KillsNeeded;
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static int8 InterruptedWeapon;
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static int8 bStandardSoundAndMessages;
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static int8 bNeedHeadShot;
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static int8 bProperKillFrenzy;
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static uint16 Status;
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static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
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static int32 ModelToKill;
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static int32 ModelToKill2;
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static int32 ModelToKill3;
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static int32 ModelToKill4;
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static wchar *pStartMessage;
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public:
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@ -111,27 +111,27 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
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{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
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};
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int32& CGarages::BankVansCollected = *(int32*)0x8F1B34;
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bool& CGarages::BombsAreFree = *(bool*)0x95CD7A;
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bool& CGarages::RespraysAreFree = *(bool*)0x95CD1D;
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int32& CGarages::CarsCollected = *(int32*)0x880E18;
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int32(&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32(*)[TOTAL_COLLECTCARS_GARAGES]) * (uintptr*)0x8E286C;
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int32& CGarages::CrushedCarId = *(int32*)0x943060;
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uint32& CGarages::LastTimeHelpMessage = *(uint32*)0x8F1B58;
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int32& CGarages::MessageNumberInString = *(int32*)0x885BA8;
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char(&CGarages::MessageIDString)[MESSAGE_LENGTH] = *(char(*)[MESSAGE_LENGTH]) * (uintptr*)0x878358;
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int32& CGarages::MessageNumberInString2 = *(int32*)0x8E2C14;
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uint32& CGarages::MessageStartTime = *(uint32*)0x8F2530;
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uint32& CGarages::MessageEndTime = *(uint32*)0x8F597C;
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uint32& CGarages::NumGarages = *(uint32*)0x8F29F4;
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bool& CGarages::PlayerInGarage = *(bool*)0x95CD83;
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int32& CGarages::PoliceCarsCollected = *(int32*)0x941444;
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CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA210;
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CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA300;
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CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA3F0;
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int32& CGarages::AudioEntity = *(int32*)0x5ECEA8;
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CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES]) * (uintptr*)0x72BCD0;
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bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2;
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int32 CGarages::BankVansCollected;
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bool CGarages::BombsAreFree;
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bool CGarages::RespraysAreFree;
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int32 CGarages::CarsCollected;
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int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
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int32 CGarages::CrushedCarId;
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uint32 CGarages::LastTimeHelpMessage;
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int32 CGarages::MessageNumberInString;
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char CGarages::MessageIDString[MESSAGE_LENGTH];
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int32 CGarages::MessageNumberInString2;
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uint32 CGarages::MessageStartTime;
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uint32 CGarages::MessageEndTime;
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uint32 CGarages::NumGarages;
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bool CGarages::PlayerInGarage;
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int32 CGarages::PoliceCarsCollected;
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CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
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CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
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CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
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int32 CGarages::AudioEntity = AEHANDLE_NONE;
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CGarage CGarages::aGarages[NUM_GARAGES];
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bool CGarages::bCamShouldBeOutisde;
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void CGarages::Init(void)
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{
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@ -2256,7 +2256,7 @@ void CGarages::Save(uint8 * buf, uint32 * size)
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#endif
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}
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CStoredCar::CStoredCar(const CStoredCar & other)
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const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
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{
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m_nModelIndex = other.m_nModelIndex;
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m_vecPos = other.m_vecPos;
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@ -2272,6 +2272,7 @@ CStoredCar::CStoredCar(const CStoredCar & other)
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m_nVariationA = other.m_nVariationA;
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m_nVariationB = other.m_nVariationB;
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m_nCarBombType = other.m_nCarBombType;
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return *this;
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}
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void CGarages::Load(uint8* buf, uint32 size)
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@ -70,7 +70,7 @@ public:
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void Init() { m_nModelIndex = 0; }
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void Clear() { m_nModelIndex = 0; }
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bool HasCar() { return m_nModelIndex != 0; }
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CStoredCar(const CStoredCar& other);
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const CStoredCar &operator=(const CStoredCar& other);
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void StoreCar(CVehicle*);
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CVehicle* RestoreCar();
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};
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@ -179,27 +179,27 @@ class CGarages
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enum {
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MESSAGE_LENGTH = 8
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};
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static int32 &BankVansCollected;
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static bool &BombsAreFree;
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static bool &RespraysAreFree;
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static int32 &CarsCollected;
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static int32 (&CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES];
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static int32 &CrushedCarId;
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static uint32 &LastTimeHelpMessage;
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static int32 &MessageNumberInString;
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static char(&MessageIDString)[MESSAGE_LENGTH];
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static int32 &MessageNumberInString2;
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static uint32 &MessageStartTime;
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static uint32 &MessageEndTime;
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static uint32 &NumGarages;
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static bool &PlayerInGarage;
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static int32 &PoliceCarsCollected;
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static CGarage(&aGarages)[NUM_GARAGES];
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static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS];
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static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS];
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static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
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static int32 &AudioEntity;
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static bool &bCamShouldBeOutisde;
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static int32 BankVansCollected;
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static bool BombsAreFree;
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static bool RespraysAreFree;
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static int32 CarsCollected;
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static int32 CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
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static int32 CrushedCarId;
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static uint32 LastTimeHelpMessage;
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static int32 MessageNumberInString;
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static char MessageIDString[MESSAGE_LENGTH];
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static int32 MessageNumberInString2;
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static uint32 MessageStartTime;
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static uint32 MessageEndTime;
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static uint32 NumGarages;
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static bool PlayerInGarage;
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static int32 PoliceCarsCollected;
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static CGarage aGarages[NUM_GARAGES];
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static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
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static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
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static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
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static int32 AudioEntity;
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static bool bCamShouldBeOutisde;
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public:
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static void Init(void);
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