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Redo ReadSaveBuf + common.h cleanup
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@ -3,6 +3,7 @@
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#include "ModelIndices.h"
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#include "Gangs.h"
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#include "Weapon.h"
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#include "SaveBuf.h"
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CGangInfo CGangs::Gang[NUM_GANGS];
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@ -72,6 +73,6 @@ INITSAVEBUF
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CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_GANGS; i++)
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Gang[i] = ReadSaveBuf<CGangInfo>(buf);
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ReadSaveBuf(&Gang[i], buf);
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VALIDATESAVEBUF(size);
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}
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@ -32,6 +32,7 @@
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#include "Floater.h"
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#include "Range2D.h"
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#include "Wanted.h"
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#include "SaveBuf.h"
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CPed *gapTempPedList[50];
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uint16 gnNumTempPedList;
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@ -3,6 +3,7 @@
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#include "General.h"
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#include "FileMgr.h"
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#include "PedType.h"
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#include "SaveBuf.h"
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CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
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CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
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@ -201,7 +202,7 @@ INITSAVEBUF
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CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
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for(int i = 0; i < NUM_PEDTYPES; i++)
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*ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
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ReadSaveBuf(ms_apPedType[i], buf);
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VALIDATESAVEBUF(size)
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}
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@ -16,6 +16,7 @@
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#include "Pools.h"
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#include "Darkel.h"
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#include "CarCtrl.h"
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#include "SaveBuf.h"
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#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
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