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Redo ReadSaveBuf + common.h cleanup
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@ -22,6 +22,7 @@
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#include "MemoryHeap.h"
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#include "Bones.h"
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#include "Debug.h"
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#include "SaveBuf.h"
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int gBuildings;
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@ -753,7 +754,8 @@ CEntity::SaveEntityFlags(uint8*& buf)
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void
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CEntity::LoadEntityFlags(uint8*& buf)
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{
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uint32 tmp = ReadSaveBuf<uint32>(buf);
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uint32 tmp;
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ReadSaveBuf(&tmp, buf);
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m_type = (tmp & ((BIT(3) - 1)));
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m_status = ((tmp >> 3) & (BIT(5) - 1));
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@ -784,7 +786,7 @@ CEntity::LoadEntityFlags(uint8*& buf)
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bZoneCulled = !!(tmp & BIT(30));
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bZoneCulled2 = !!(tmp & BIT(31));
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tmp = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&tmp, buf);
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bRemoveFromWorld = !!(tmp & BIT(0));
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bHasHitWall = !!(tmp & BIT(1));
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