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more CAutomobile
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@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
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float compression = 1.0f - springRatio;
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if(compression > 0.0f){
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float step = min(CTimer::GetTimeStep(), 3.0f);
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float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f;
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float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
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ApplyMoveForce(springDir*impulse);
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ApplyTurnForce(springDir*impulse, point);
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}
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@ -489,7 +489,7 @@ void
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CPhysical::ApplyGravity(void)
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{
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if(bAffectedByGravity)
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m_vecMoveSpeed.z -= 0.008f * CTimer::GetTimeStep();
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m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
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}
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void
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@ -1783,7 +1783,7 @@ CPhysical::ProcessShift(void)
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}
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bIsStuck = false;
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bIsInSafePosition = true;
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m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude();
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m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude();
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RemoveAndAdd();
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}
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}
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@ -1925,7 +1925,7 @@ CPhysical::ProcessCollision(void)
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}
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}
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bHitByTrain = false;
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m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
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m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
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m_phy_flagA80 = false;
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bIsStuck = false;
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