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Fix IsSphereVisible calls
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@ -3650,7 +3650,7 @@ CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
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}
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bool
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CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
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CCamera::IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat)
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{
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#ifdef GTA_PS2
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CVuVector c;
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@ -3680,7 +3680,7 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius)
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return IsSphereVisible(center, radius, &m_cameraMatrix);
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#else
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// ...and on PC they decided to call the other one with a default matrix.
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CMatrix mat(m_cameraMatrix); // this matrix construction is stupid and gone in VC
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CMatrix mat(GetCameraMatrix()); // this matrix construction is stupid and gone in VC
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return IsSphereVisible(center, radius, &mat);
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#endif
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}
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@ -639,7 +639,7 @@ public:
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CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
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void CalculateDerivedValues(void);
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bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius);
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bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat);
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};
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