mirror of
https://github.com/halpz/re3.git
synced 2025-07-29 08:00:29 +00:00
Fixes for melees and various things
This commit is contained in:
@ -1026,7 +1026,7 @@ CPlayerPed::ProcessAnimGroups(void)
|
||||
if (m_fWalkAngle > 0.0f) {
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
|
||||
groupToSet = ASSOCGRP_ROCKETLEFT;
|
||||
else if (/*GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || */
|
||||
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
|
||||
/* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/ )
|
||||
groupToSet = ASSOCGRP_CHAINSAWLEFT;
|
||||
@ -1035,7 +1035,7 @@ CPlayerPed::ProcessAnimGroups(void)
|
||||
} else {
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
|
||||
groupToSet = ASSOCGRP_ROCKETRIGHT;
|
||||
else if (/*GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || */
|
||||
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
|
||||
/* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
|
||||
groupToSet = ASSOCGRP_CHAINSAWRIGHT;
|
||||
@ -1045,7 +1045,7 @@ CPlayerPed::ProcessAnimGroups(void)
|
||||
} else {
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
|
||||
groupToSet = ASSOCGRP_ROCKETBACK;
|
||||
else if (/*GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || */
|
||||
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
|
||||
/* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
|
||||
groupToSet = ASSOCGRP_CHAINSAWBACK;
|
||||
@ -1057,9 +1057,9 @@ CPlayerPed::ProcessAnimGroups(void)
|
||||
groupToSet = ASSOCGRP_PLAYERROCKET;
|
||||
} else {
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT
|
||||
/* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE */)
|
||||
|| GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE)
|
||||
groupToSet = ASSOCGRP_PLAYERBBBAT;
|
||||
else if (/*GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || */
|
||||
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
|
||||
/* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
|
||||
groupToSet = ASSOCGRP_PLAYERCHAINSAW;
|
||||
@ -1067,10 +1067,9 @@ CPlayerPed::ProcessAnimGroups(void)
|
||||
// I hope this was inlined...
|
||||
/*
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON*/ && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5 /*
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_GOLFCLUB && GetWeapon()->m_eWeaponType != WEAPONTYPE_KATANA
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA
|
||||
*/) {
|
||||
/* && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA */) {
|
||||
if (!GetWeapon()->IsType2Handed()) {
|
||||
groupToSet = ASSOCGRP_PLAYER;
|
||||
} else {
|
||||
|
Reference in New Issue
Block a user