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Fixes for melees and various things
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@ -338,13 +338,13 @@ CObject::Init(void)
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m_pCurSurface = outEntity;
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else
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m_pCurSurface = nil;
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#if 0
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if (GetModelIndex() == MI_BODYCAST)
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nBodyCastHealth = 1000;
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else
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#endif
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if (GetModelIndex() == MI_BUOY)
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bTouchingWater = true;
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// TODO(Miami): Second flag set initialization
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m_area = AREA_EVERYWHERE;
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}
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bool
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