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Merge remote-tracking branch 'upstream/miami' into miami
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@ -624,8 +624,10 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
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case WEAPONTYPE_SILENCED_INGRAM:
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case WEAPONTYPE_MP5:
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case WEAPONTYPE_SHOTGUN:
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case WEAPONTYPE_AK47:
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case WEAPONTYPE_M16:
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case WEAPONTYPE_SPAS12_SHOTGUN:
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case WEAPONTYPE_STUBBY_SHOTGUN:
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case WEAPONTYPE_RUGER:
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case WEAPONTYPE_M4:
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case WEAPONTYPE_SNIPERRIFLE:
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case WEAPONTYPE_HELICANNON:
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case WEAPONTYPE_UZI_DRIVEBY:
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@ -120,13 +120,9 @@ enum eVehicleAppearance
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VEHICLE_APPEARANCE_PLANE,
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};
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// Or Weapon.h?
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void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
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class CVehicle : public CPhysical
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{
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public:
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// 0x128
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tHandlingData *pHandling;
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CAutoPilot AutoPilot;
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uint8 m_currentColour1;
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