mirror of
https://github.com/halpz/re3.git
synced 2025-07-15 14:28:10 +00:00
Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
@ -2429,7 +2429,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
|
||||
ResetStatics = false;
|
||||
}
|
||||
|
||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
|
||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
|
||||
Source = HeadPos;
|
||||
Source.z += 0.1f;
|
||||
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
|
||||
@ -2568,7 +2568,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
|
||||
HeadPos.x = 0.0f;
|
||||
HeadPos.y = 0.0f;
|
||||
HeadPos.z = 0.0f;
|
||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
|
||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
|
||||
Source = HeadPos;
|
||||
Source.z += 0.1f;
|
||||
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
|
||||
@ -2657,7 +2657,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
ResetStatics = false;
|
||||
}
|
||||
|
||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
|
||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
|
||||
Source = HeadPos;
|
||||
Source.z += 0.1f;
|
||||
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
|
||||
@ -2925,7 +2925,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
|
||||
ResetStatics = false;
|
||||
}
|
||||
|
||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
|
||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
|
||||
Source = HeadPos;
|
||||
Source.z += 0.1f;
|
||||
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
|
||||
|
@ -2241,7 +2241,7 @@ CMenuManager::DrawBackground()
|
||||
m_menuTransitionProgress = 255;
|
||||
}
|
||||
|
||||
m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, Min(255, m_nMenuFadeAlpha)));
|
||||
m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
|
||||
SetFrontEndRenderStates();
|
||||
|
||||
@ -2264,7 +2264,7 @@ CMenuManager::DrawBackground()
|
||||
if (m_menuTransitionProgress == 255) {
|
||||
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
|
||||
} else {
|
||||
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, Min(m_nMenuFadeAlpha, 255)));
|
||||
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
}
|
||||
|
||||
if (m_bShowMouse) {
|
||||
@ -2693,11 +2693,6 @@ CMenuManager::DrawPlayerSetupScreen()
|
||||
int
|
||||
CMenuManager::FadeIn(int alpha)
|
||||
{
|
||||
if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
|
||||
m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
|
||||
m_nCurrScreen == MENUPAGE_DELETING)
|
||||
return alpha;
|
||||
|
||||
return Min(m_nMenuFadeAlpha, alpha);
|
||||
}
|
||||
|
||||
@ -3242,7 +3237,7 @@ CMenuManager::Process(void)
|
||||
ProcessFileActions();
|
||||
DMAudio.Service();
|
||||
|
||||
// TODO(Miami): What are the functions in here?
|
||||
// Game calls some texture pool cleanup functions in here
|
||||
}
|
||||
|
||||
SwitchMenuOnAndOff();
|
||||
|
@ -538,7 +538,7 @@ public:
|
||||
int32 m_nPrevScreen;
|
||||
int32 m_nCurrSaveSlot;
|
||||
int32 m_LastScreenSwitch;
|
||||
uint32 m_nMenuFadeAlpha;
|
||||
int32 m_nMenuFadeAlpha;
|
||||
int32 bOptionHighlightTransitionBlend;
|
||||
bool bMenuChangeOngoing;
|
||||
int32 MouseButtonJustClicked;
|
||||
|
@ -68,32 +68,32 @@ void WeaponCheat()
|
||||
|
||||
CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_AK47, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_RUGER, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_BASEBALL_BAT, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_COLT, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_COLT45, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_SNIPER, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_SPAS12_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_SNIPERRIFLE, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::RequestModel(MI_MP5, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_MP5, 100);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 20);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_RUGER, 200);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5);
|
||||
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 5);
|
||||
|
||||
CStreaming::SetModelIsDeletable(MI_GRENADE);
|
||||
CStreaming::SetModelIsDeletable(MI_BOMB);
|
||||
CStreaming::SetModelIsDeletable(MI_AK47);
|
||||
CStreaming::SetModelIsDeletable(MI_RUGER);
|
||||
CStreaming::SetModelIsDeletable(MI_BASEBALL_BAT);
|
||||
CStreaming::SetModelIsDeletable(MI_COLT);
|
||||
CStreaming::SetModelIsDeletable(MI_COLT45);
|
||||
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
|
||||
CStreaming::SetModelIsDeletable(MI_SHOTGUN);
|
||||
CStreaming::SetModelIsDeletable(MI_SNIPER);
|
||||
CStreaming::SetModelIsDeletable(MI_SPAS12_SHOTGUN);
|
||||
CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
|
||||
CStreaming::SetModelIsDeletable(MI_MP5);
|
||||
}
|
||||
|
||||
|
@ -328,7 +328,7 @@ PluginAttach(void)
|
||||
static RwBool
|
||||
Initialise3D(void *param)
|
||||
{
|
||||
if (RsRwInitialise(param))
|
||||
if (RsRwInitialize(param))
|
||||
{
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuInit();
|
||||
@ -1149,10 +1149,10 @@ AppEventHandler(RsEvent event, void *param)
|
||||
{
|
||||
switch( event )
|
||||
{
|
||||
case rsINITIALISE:
|
||||
case rsINITIALIZE:
|
||||
{
|
||||
CGame::InitialiseOnceBeforeRW();
|
||||
return RsInitialise() ? rsEVENTPROCESSED : rsEVENTERROR;
|
||||
return RsInitialize() ? rsEVENTPROCESSED : rsEVENTERROR;
|
||||
}
|
||||
|
||||
case rsCAMERASIZE:
|
||||
@ -1164,7 +1164,7 @@ AppEventHandler(RsEvent event, void *param)
|
||||
return rsEVENTPROCESSED;
|
||||
}
|
||||
|
||||
case rsRWINITIALISE:
|
||||
case rsRWINITIALIZE:
|
||||
{
|
||||
return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR;
|
||||
}
|
||||
|
Reference in New Issue
Block a user