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Merge remote-tracking branch 'upstream/miami' into miami
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@ -6546,7 +6546,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
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else {
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if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
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result = CheckDamagedWeaponType(ScriptParams[1], pPed->m_lastWepDam);
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result = CheckDamagedWeaponType(pPed->m_lastWepDam, ScriptParams[1]);
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else
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result = ScriptParams[1] == pPed->m_lastWepDam;
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}
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@ -6562,7 +6562,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
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else {
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if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
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result = CheckDamagedWeaponType(ScriptParams[1], pVehicle->m_nLastWeaponDamage);
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result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, ScriptParams[1]);
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else
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result = ScriptParams[1] == pVehicle->m_nLastWeaponDamage;
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}
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@ -11993,12 +11993,23 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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return -1;
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}
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bool CRunningScript::CheckDamagedWeaponType(int32 type, int32 actual)
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bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
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{
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if (actual == -1)
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return false;
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if (type == WEAPONTYPE_ANYMELEE) {
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switch (actual) {
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if (actual <= WEAPONTYPE_CHAINSAW)
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return true;
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if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN)
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return false;
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return false;
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}
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if (type != WEAPONTYPE_ANYWEAPON)
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return false;
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switch (actual) {
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case WEAPONTYPE_UNARMED:
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case WEAPONTYPE_BRASSKNUCKLE:
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case WEAPONTYPE_SCREWDRIVER:
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@ -12011,16 +12022,44 @@ bool CRunningScript::CheckDamagedWeaponType(int32 type, int32 actual)
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case WEAPONTYPE_MACHETE:
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case WEAPONTYPE_KATANA:
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case WEAPONTYPE_CHAINSAW:
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case WEAPONTYPE_GRENADE:
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case WEAPONTYPE_DETONATOR_GRENADE:
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case WEAPONTYPE_TEARGAS:
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case WEAPONTYPE_MOLOTOV:
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case WEAPONTYPE_ROCKET:
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case WEAPONTYPE_COLT45:
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case WEAPONTYPE_PYTHON:
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case WEAPONTYPE_SHOTGUN:
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case WEAPONTYPE_SPAS12_SHOTGUN:
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case WEAPONTYPE_STUBBY_SHOTGUN:
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case WEAPONTYPE_TEC9:
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case WEAPONTYPE_UZI:
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case WEAPONTYPE_SILENCED_INGRAM:
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case WEAPONTYPE_MP5:
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case WEAPONTYPE_M4:
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case WEAPONTYPE_RUGER:
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case WEAPONTYPE_SNIPERRIFLE:
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case WEAPONTYPE_LASERSCOPE:
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case WEAPONTYPE_ROCKETLAUNCHER:
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case WEAPONTYPE_FLAMETHROWER:
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case WEAPONTYPE_M60:
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case WEAPONTYPE_MINIGUN:
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case WEAPONTYPE_DETONATOR:
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case WEAPONTYPE_HELICANNON:
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case WEAPONTYPE_CAMERA:
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case WEAPONTYPE_EXPLOSION:
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case WEAPONTYPE_UZI_DRIVEBY:
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return true;
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default:
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case WEAPONTYPE_HEALTH:
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case WEAPONTYPE_ARMOUR:
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case WEAPONTYPE_RAMMEDBYCAR:
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case WEAPONTYPE_RUNOVERBYCAR:
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case WEAPONTYPE_DROWNING:
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case WEAPONTYPE_FALL:
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case WEAPONTYPE_UNIDENTIFIED:
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return false;
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}
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}
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if (type == WEAPONTYPE_ANYWEAPON) {
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// TODO(MIAMI)!
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return actual != WEAPONTYPE_UNIDENTIFIED && actual != WEAPONTYPE_RAMMEDBYCAR &&
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actual != WEAPONTYPE_RUNOVERBYCAR && actual != WEAPONTYPE_FALL && actual != WEAPONTYPE_DROWNING;
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}
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return false;
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}
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