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Add Nintendo Switch initial support
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@ -11,6 +11,10 @@
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#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
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#endif
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#ifdef GTA_SWITCH
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#include <switch.h>
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#endif
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#include <stdint.h>
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#include <string.h>
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#include <math.h>
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@ -319,7 +319,7 @@ enum Config {
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#if !defined(RW_GL3) && defined(_WIN32)
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#define XINPUT
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#endif
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_SWITCH)
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#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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@ -439,7 +439,7 @@ enum Config {
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#endif
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// Streaming
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#if !defined(_WIN32) && !defined(__SWITCH__)
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#if !defined(_WIN32) && !defined(GTA_SWITCH)
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//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
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#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
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#endif
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@ -461,4 +461,9 @@ enum Config {
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#undef PEDS_REPORT_CRIMES_ON_PHONE
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#endif
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#ifdef GTA_SWITCH
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#define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input
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#define USE_UNNAMED_SEM // named semaphores are unsupported on the switch
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#endif
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#endif // VANILLA_DEFINES
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@ -45,9 +45,7 @@
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#include "Population.h"
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#include "IniFile.h"
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#ifdef DETECT_JOYSTICK_MENU
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#include "crossplatform.h"
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#endif
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#ifndef _WIN32
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#include "assert.h"
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