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Place debug menu under ifdef
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@ -222,10 +222,12 @@ int32 Randomizer;
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int32 nParticleCreationInterval = 1;
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float fParticleScaleLimit = 0.5f;
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#ifdef DEBUGMENU
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SETTWEAKPATH("Particle");
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TWEAKINT32(nParticleCreationInterval, 0, 5, 1);
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TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f);
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TWEAKFUNC(CParticle::ReloadConfig);
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#endif
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void CParticle::ReloadConfig()
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{
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@ -20,8 +20,10 @@
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#include "SpecialFX.h"
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#include "Shadows.h"
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#ifdef DEBUGMENU
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SETTWEAKPATH("Shadows");
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TWEAKBOOL(gbPrintShite);
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#endif
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RwImVertexIndex ShadowIndexList[24];
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