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@ -362,29 +362,29 @@ public:
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void PreTerminateGameSpecificShutdown();
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/// processX - main logic of adding new sounds
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void ProcessActiveQueues();
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bool ProcessAirBrakes(cVehicleParams *params);
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bool ProcessAirBrakes(cVehicleParams& params);
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void ProcessAirportScriptObject(uint8 sound);
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bool ProcessBoatEngine(cVehicleParams *params);
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bool ProcessBoatMovingOverWater(cVehicleParams *params);
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bool ProcessBoatEngine(cVehicleParams& params);
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bool ProcessBoatMovingOverWater(cVehicleParams& params);
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void ProcessBridge();
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void ProcessBridgeMotor();
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void ProcessBridgeOneShots();
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void ProcessBridgeWarning();
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bool ProcessCarBombTick(cVehicleParams *params);
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void ProcessCesna(cVehicleParams *params);
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bool ProcessCarBombTick(cVehicleParams& params);
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void ProcessCesna(cVehicleParams& params);
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void ProcessCinemaScriptObject(uint8 sound);
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void ProcessCrane();
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void ProcessDocksScriptObject(uint8 sound);
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bool ProcessEngineDamage(cVehicleParams *params);
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bool ProcessEngineDamage(cVehicleParams& params);
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void ProcessEntity(int32 sound);
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void ProcessExplosions(int32 explosion);
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void ProcessFireHydrant();
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void ProcessFires(int32 entity);
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void ProcessFrontEnd();
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void ProcessGarages();
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bool ProcessHelicopter(cVehicleParams *params);
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bool ProcessHelicopter(cVehicleParams& params);
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void ProcessHomeScriptObject(uint8 sound);
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void ProcessJumbo(cVehicleParams *);
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void ProcessJumbo(cVehicleParams& params);
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void ProcessJumboAccel(CPlane *plane);
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void ProcessJumboDecel(CPlane *plane);
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void ProcessJumboFlying();
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@ -394,37 +394,37 @@ public:
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void ProcessLaunderetteScriptObject(uint8 sound);
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void ProcessLoopingScriptObject(uint8 sound);
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void ProcessMissionAudio();
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void ProcessModelCarEngine(cVehicleParams *params);
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void ProcessModelCarEngine(cVehicleParams& params);
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void ProcessOneShotScriptObject(uint8 sound);
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void ProcessPed(CPhysical *ped);
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void ProcessPedHeadphones(cPedParams *params);
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void ProcessPedOneShots(cPedParams *params);
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void ProcessPhysical(int32 id);
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void ProcessPlane(cVehicleParams *params);
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void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
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void ProcessPlane(cVehicleParams& params);
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void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile);
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void ProcessPoliceCellBeatingScriptObject(uint8 sound);
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void ProcessPornCinema(uint8 sound);
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void ProcessProjectiles();
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void ProcessRainOnVehicle(cVehicleParams *params);
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void ProcessRainOnVehicle(cVehicleParams& params);
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void ProcessReverb() const;
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bool ProcessReverseGear(cVehicleParams *params);
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bool ProcessReverseGear(cVehicleParams& params);
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void ProcessSawMillScriptObject(uint8 sound);
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void ProcessScriptObject(int32 id);
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void ProcessShopScriptObject(uint8 sound);
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void ProcessSpecial();
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bool ProcessTrainNoise(cVehicleParams *params);
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bool ProcessTrainNoise(cVehicleParams& params);
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void ProcessVehicle(CVehicle *vehicle);
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bool ProcessVehicleDoors(cVehicleParams *params);
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void ProcessVehicleEngine(cVehicleParams *params);
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void ProcessVehicleHorn(cVehicleParams *params);
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void ProcessVehicleOneShots(cVehicleParams *params);
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bool ProcessVehicleReverseWarning(cVehicleParams *params);
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bool ProcessVehicleRoadNoise(cVehicleParams *params);
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bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
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bool ProcessVehicleSkidding(cVehicleParams *params);
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bool ProcessVehicleDoors(cVehicleParams& params);
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void ProcessVehicleEngine(cVehicleParams& params);
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void ProcessVehicleHorn(cVehicleParams& params);
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void ProcessVehicleOneShots(cVehicleParams& params);
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bool ProcessVehicleReverseWarning(cVehicleParams& params);
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bool ProcessVehicleRoadNoise(cVehicleParams& params);
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bool ProcessVehicleSirenOrAlarm(cVehicleParams& params);
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bool ProcessVehicleSkidding(cVehicleParams& params);
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void ProcessWaterCannon(int32);
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void ProcessWeather(int32 id);
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bool ProcessWetRoadNoise(cVehicleParams *params);
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bool ProcessWetRoadNoise(cVehicleParams& params);
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void ProcessWorkShopScriptObject(uint8 sound);
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int32 RandomDisplacement(uint32 seed) const;
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