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https://github.com/halpz/re3.git
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Kangaroo cheat and bug fixes
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
@ -47,7 +47,7 @@ public:
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eWeaponState m_eWeaponState;
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uint32 m_nAmmoInClip;
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uint32 m_nAmmoTotal;
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int32 m_nTimer;
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uint32 m_nTimer;
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bool m_bAddRotOffset;
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CWeapon() {
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@ -61,7 +61,7 @@ CWeaponInfo::LoadWeaponData(void)
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char animToPlay[32], anim2ToPlay[32];
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CAnimBlendAssociation *animAssoc;
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AnimationId animId, anim2Id;
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AnimationId animId;
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int bp, buflen;
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int lp, linelen;
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@ -101,7 +101,6 @@ CWeaponInfo::LoadWeaponData(void)
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fireOffsetY = 0.0f;
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fireOffsetZ = 0.0f;
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animId = ANIM_WALK;
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anim2Id = ANIM_WALK;
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sscanf(
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&line[lp],
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"%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d",
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@ -136,9 +135,9 @@ CWeaponInfo::LoadWeaponData(void)
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animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animToPlay);
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animId = static_cast<AnimationId>(animAssoc->animId);
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if (strncmp(anim2ToPlay, "null", 5) != 0) {
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if (strncmp(anim2ToPlay, "null", 4) != 0) {
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animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay);
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anim2Id = static_cast<AnimationId>(animAssoc->animId);
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ms_apWeaponInfos[weaponType].m_Anim2ToPlay = static_cast<AnimationId>(animAssoc->animId);
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}
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CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ);
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@ -155,7 +154,6 @@ CWeaponInfo::LoadWeaponData(void)
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ms_apWeaponInfos[weaponType].m_fSpread = spread;
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ms_apWeaponInfos[weaponType].m_vecFireOffset = vecFireOffset;
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ms_apWeaponInfos[weaponType].m_AnimToPlay = animId;
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ms_apWeaponInfos[weaponType].m_Anim2ToPlay = anim2Id;
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ms_apWeaponInfos[weaponType].m_fAnimLoopStart = animLoopStart * 0.03f;
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ms_apWeaponInfos[weaponType].m_fAnimLoopEnd = animLoopEnd * 0.03f;
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ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire * 0.03f;
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