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garages part 1
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@ -3889,7 +3889,7 @@ cAudioManager::ProcessGarages()
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CalculateDistance(distCalculated, distSquared); \
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m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
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if(m_sQueueSample.m_bVolume) { \
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if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { \
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if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
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m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
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m_sQueueSample.m_nFrequency = 6735; \
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} else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
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@ -3925,20 +3925,20 @@ cAudioManager::ProcessGarages()
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}
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for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
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if(CGarages::Garages[i].m_eGarageType == GARAGE_NONE) continue;
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entity = CGarages::Garages[i].m_pDoor1;
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if(CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue;
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entity = CGarages::aGarages[i].m_pDoor1;
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if(!entity) continue;
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m_sQueueSample.m_vecPos = entity->GetPosition();
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distCalculated = false;
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < 6400.f) {
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state = CGarages::Garages[i].m_eGarageState;
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state = CGarages::aGarages[i].m_eGarageState;
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if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
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CalculateDistance(distCalculated, distSquared);
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m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) {
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if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) {
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if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
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if(CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
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if(!(m_FrameCounter & 1)) {
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LOOP_HELPER
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continue;
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@ -65,7 +65,7 @@ enum eSound : int16
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SOUND_GARAGE_NO_MONEY = 57,
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SOUND_GARAGE_BAD_VEHICLE = 58,
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SOUND_GARAGE_OPENING = 59,
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SOUND_3C = 60,
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SOUND_GARAGE_DENIED = 60,
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SOUND_GARAGE_BOMB1_SET = 61,
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SOUND_GARAGE_BOMB2_SET = 62,
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SOUND_GARAGE_BOMB3_SET = 63,
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