Merge remote-tracking branch 'origin/master' into MoreLanguages

This commit is contained in:
Sergeanur
2020-03-30 20:10:12 +03:00
62 changed files with 2620 additions and 752 deletions

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@ -59,9 +59,6 @@ int &CCoronas::bChangeBrightnessImmediately = *(int*)0x8E2C30;
CRegisteredCorona *CCoronas::aCoronas = (CRegisteredCorona*)0x72E518;
//WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); }
//WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); }
const char aCoronaSpriteNames[][32] = {
"coronastar",
"corona",

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@ -103,9 +103,6 @@ struct
RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
RwTexture *&gpRocketSightTex = *(RwTexture**)0x8E2C20;
#if 0
WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
#else
void CHud::Draw()
{
// disable hud via second controller
@ -1004,12 +1001,7 @@ void CHud::Draw()
}
}
}
#endif
#if 0
WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
#else
void CHud::DrawAfterFade()
{
if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
@ -1261,11 +1253,7 @@ void CHud::DrawAfterFade()
BigMessageInUse[1] = 0.0f;
}
}
#endif
#if 0
WRAPPER void CHud::GetRidOfAllHudMessages(void) { EAXJMP(0x504F90); }
#else
void CHud::GetRidOfAllHudMessages()
{
m_ZoneState = 0;
@ -1301,7 +1289,6 @@ void CHud::GetRidOfAllHudMessages()
m_BigMessage[i][j] = 0;
}
}
#endif
void CHud::Initialise()
{
@ -1343,9 +1330,6 @@ void CHud::Initialise()
CTxdStore::PopCurrentTxd();
}
#if 0
WRAPPER void CHud::ReInitialise(void) { EAXJMP(0x504CC0); }
#else
void CHud::ReInitialise() {
m_Wants_To_Draw_Hud = true;
m_Wants_To_Draw_3dMarkers = true;
@ -1367,12 +1351,9 @@ void CHud::ReInitialise() {
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
}
#endif
wchar LastBigMessage[6][128];
#if 0
WRAPPER void CHud::SetBigMessage(wchar *message, int16 style) { EAXJMP(0x50A250); }
#else
void CHud::SetBigMessage(wchar *message, int16 style)
{
int i = 0;
@ -1400,11 +1381,7 @@ void CHud::SetBigMessage(wchar *message, int16 style)
LastBigMessage[style][i] = 0;
m_BigMessage[style][i] = 0;
}
#endif
#if 0
WRAPPER void CHud::SetHelpMessage(wchar *message, bool quick) { EAXJMP(0x5051E0); }
#else
void CHud::SetHelpMessage(wchar *message, bool quick)
{
if (!CReplay::IsPlayingBack()) {
@ -1419,11 +1396,7 @@ void CHud::SetHelpMessage(wchar *message, bool quick)
m_HelpMessageQuick = quick;
}
}
#endif
#if 0
WRAPPER void CHud::SetMessage(wchar *message) { EAXJMP(0x50A210); }
#else
void CHud::SetMessage(wchar *message)
{
int i = 0;
@ -1435,11 +1408,7 @@ void CHud::SetMessage(wchar *message)
}
m_Message[i] = 0;
}
#endif
#if 0
WRAPPER void CHud::SetPagerMessage(wchar *message) { EAXJMP(0x50A320); }
#else
void CHud::SetPagerMessage(wchar *message)
{
int i = 0;
@ -1451,25 +1420,16 @@ void CHud::SetPagerMessage(wchar *message)
}
m_PagerMessage[i] = 0;
}
#endif
#if 0
WRAPPER void CHud::SetVehicleName(wchar *name) { EAXJMP(0x505290); }
#else
void CHud::SetVehicleName(wchar *name)
{
m_VehicleName = name;
}
#endif
#if 0
WRAPPER void CHud::SetZoneName(wchar *name) { EAXJMP(0x5051D0); }
#else
void CHud::SetZoneName(wchar *name)
{
m_pZoneName = name;
}
#endif
void CHud::Shutdown()
{

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@ -7,3 +7,4 @@ WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }
WRAPPER void CRubbish::SetVisibility(bool) { EAXJMP(0x512AA0); }
WRAPPER void CRubbish::Init(void) { EAXJMP(0x511940); }
WRAPPER void CRubbish::Shutdown(void) { EAXJMP(0x511B50); }

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@ -10,4 +10,5 @@ public:
static void Update(void);
static void SetVisibility(bool);
static void Init(void);
static void Shutdown(void);
};

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@ -9,3 +9,4 @@ WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); }
WRAPPER void CSkidmarks::Shutdown(void) { EAXJMP(0x518100); }

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@ -8,4 +8,5 @@ public:
static void Render(void);
static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
static void Init(void);
static void Shutdown(void);
};

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@ -20,6 +20,7 @@
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); }
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }

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@ -6,6 +6,7 @@ public:
static void Render(void);
static void Update(void);
static void Init(void);
static void Shutdown(void);
};
class CMotionBlurStreaks

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@ -1,45 +1,106 @@
#include "common.h"
#include "patcher.h"
#include "WeaponEffects.h"
#include "TxdStore.h"
#include "Sprite.h"
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
RwTexture *gpCrossHairTex;
RwRaster *gpCrossHairRaster;
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
CWeaponEffects gCrossHair;
CWeaponEffects::CWeaponEffects()
{
}
CWeaponEffects::~CWeaponEffects()
{
}
void
CWeaponEffects::ClearCrossHair()
CWeaponEffects::Init(void)
{
gCrossHair.m_bCrosshair = false;
gCrossHair.m_bActive = false;
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
gCrossHair.m_nRed = 0;
gCrossHair.m_nGreen = 0;
gCrossHair.m_nBlue = 0;
gCrossHair.m_nAlpha = 255;
gCrossHair.m_fSize = 1.0f;
gCrossHair.m_fRotation = 0.0f;
CTxdStore::PushCurrentTxd();
int32 slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::SetCurrentTxd(slot);
gpCrossHairTex = RwTextureRead("crosshair", nil);
gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
CTxdStore::PopCurrentTxd();
}
void
CWeaponEffects::Shutdown(void)
{
RwTextureDestroy(gpCrossHairTex);
}
void
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
{
gCrossHair.m_bCrosshair = true;
gCrossHair.m_vecPos = pos;
gCrossHair.m_red = red;
gCrossHair.m_green = green;
gCrossHair.m_blue = blue;
gCrossHair.m_alpha = alpha;
gCrossHair.m_size = size;
gCrossHair.m_bActive = true;
gCrossHair.m_vecPos = pos;
gCrossHair.m_nRed = red;
gCrossHair.m_nGreen = green;
gCrossHair.m_nBlue = blue;
gCrossHair.m_nAlpha = alpha;
gCrossHair.m_fSize = size;
}
void
CWeaponEffects::Init()
CWeaponEffects::ClearCrossHair(void)
{
gCrossHair.m_bCrosshair = false;
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
gCrossHair.m_red = 0;
gCrossHair.m_green = 0;
gCrossHair.m_blue = 0;
gCrossHair.m_alpha = 255;
gCrossHair.m_size = 1.0f;
gCrossHair.field_24 = 0;
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
gCrossHair.m_pTexture = RwTextureRead("crosshair", nil);
gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster;
CTxdStore::PopCurrentTxd();
gCrossHair.m_bActive = false;
}
void
CWeaponEffects::Render(void)
{
if ( gCrossHair.m_bActive )
{
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
RwV3d pos;
float w, h;
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
{
float recipz = 1.0f / pos.z;
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
recipz, 255);
}
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
}
}
STARTPATCHES
//InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP);
//InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP);
InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP);
InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP);
InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP);
InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP);
InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP);
ENDPATCHES

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@ -3,21 +3,25 @@
class CWeaponEffects
{
public:
bool m_bCrosshair;
int8 gap_1[3];
bool m_bActive;
char _pad[3];
CVector m_vecPos;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
uint8 m_alpha;
float m_size;
int32 field_24;
RwTexture *m_pTexture;
RwRaster *m_pRaster;
uint8 m_nRed;
uint8 m_nGreen;
uint8 m_nBlue;
uint8 m_nAlpha;
float m_fSize;
float m_fRotation;
public:
static void Render(void);
static void ClearCrossHair();
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
CWeaponEffects();
~CWeaponEffects();
static void Init(void);
static void Shutdown(void);
static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
static void ClearCrossHair(void);
static void Render(void);
};
VALIDATE_SIZE(CWeaponEffects, 0x1C);