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	fixed boats for new renderer
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		@@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "General.h"
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#include "Timecycle.h"
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#include "Weather.h"
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@@ -1100,6 +1101,15 @@ CBoat::Render()
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	m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
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	if (!CVehicle::bWheelsOnlyCheat)
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		CEntity::Render();
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#ifdef NEW_RENDERER
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	if(!gbNewRenderer)
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#endif
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	RenderWaterOutPolys();	// not separate function in VC
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}
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void
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CBoat::RenderWaterOutPolys(void)
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{
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	if(GetModelIndex() == MI_SKIMMER)
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		return;
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	KeepWaterOutIndices[0] = 0;
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@@ -1178,11 +1188,16 @@ CBoat::Render()
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	KeepWaterOutVertices[2].v = 1.0f;
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	KeepWaterOutVertices[3].u = 1.0f;
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	KeepWaterOutVertices[3].v = 1.0f;
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#ifdef NEW_RENDERER
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	if(!gbNewRenderer)
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#endif
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{
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	RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster);
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	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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	RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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	RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
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	RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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}
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	if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) {
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		RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
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		RwIm3DEnd();
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@@ -1209,10 +1224,15 @@ CBoat::Render()
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			RwIm3DEnd();
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		}
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	}
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#ifdef NEW_RENDERER
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	if(!gbNewRenderer)
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#endif
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{
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	RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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	RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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	RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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}
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}
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void
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CBoat::Teleport(CVector v)
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@@ -62,7 +62,8 @@ public:
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	virtual void GetComponentWorldPosition(int32 component, CVector &pos);
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	virtual bool IsComponentPresent(int32 component) { return true; }
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	virtual void BlowUpCar(CEntity *ent);
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	void RenderWaterOutPolys(void);
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	void ApplyWaterResistance(void);
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	void SetupModelNodes();
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	void PruneWakeTrail(void);
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