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@ -5064,7 +5064,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
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float stickX = -(pad->GetCarGunLeftRight());
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float stickY = pad->GetCarGunUpDown();
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float stickY = -pad->GetCarGunUpDown();
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// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
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// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
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@ -4057,9 +4057,17 @@ CCamera::CalculateDerivedValues(void)
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bool
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CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
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{
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RwV3d c;
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c = center;
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RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
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#ifdef GTA_PS2
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CVuVector c;
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TransformPoint(c, *mat, center);
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#else
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CVector c = center;
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#ifdef FIX_BUGS
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c = *mat * center;
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#else
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RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
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#endif
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#endif
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if(c.y < CDraw::GetNearClipZ()) return false;
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if(c.y > CDraw::GetFarClipZ()) return false;
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if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
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@ -4072,9 +4080,17 @@ CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat)
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bool
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CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
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{
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RwV3d c;
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c = center;
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RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
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#ifdef GTA_PS2
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CVuVector c;
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TransformPoint(c, *mat, center);
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#else
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CVector c = center;
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#ifdef FIX_BUGS
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c = *mat * center;
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#else
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RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
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#endif
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#endif
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if(c.y + radius < CDraw::GetNearClipZ()) return false;
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if(c.y - radius > CDraw::GetFarClipZ()) return false;
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if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
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@ -4092,11 +4108,24 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius)
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}
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bool
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CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
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#ifdef GTA_PS2
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CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
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#else
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CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
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#endif
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{
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int i;
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int frustumTests[6] = { 0 };
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RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
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#ifdef GTA_PS2
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TransformPoints(box, 8, *mat, box);
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#else
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#ifdef FIX_BUGS
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for (i = 0; i < 8; i++)
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box[i] = *mat * box[i];
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#else
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RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
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#endif
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#endif
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for(i = 0; i < 8; i++){
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if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
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@ -634,7 +634,11 @@ public:
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bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius);
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bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
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#ifdef GTA_PS2
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bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
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#else
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bool IsBoxVisible(CVector *box, const CMatrix *mat);
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#endif
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};
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VALIDATE_SIZE(CCamera, 0xE9D8);
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@ -3250,7 +3250,9 @@ CMenuManager::PrintBriefs()
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void
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CMenuManager::PrintStats()
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{
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static uint8 pirateCheck = 0;
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#ifdef SECUROM
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static uint8 statsPirateCheck = 0;
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#endif
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static float scrollY = 0;
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int rowNum = CStats::ConstructStatLine(99999);
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@ -3263,11 +3265,13 @@ CMenuManager::PrintStats()
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CFont::SetPropOn();
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CFont::SetDropShadowPosition(0);
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if (pirateCheck == 0)
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#ifdef SECUROM
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if (statsPirateCheck == 0)
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// if not pirated game
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pirateCheck = 46;
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// statsPirateCheck = 46;
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// else
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// pirateCheck = 45;
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statsPirateCheck = 45;
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#endif
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if (m_PrefsLanguage == LANGUAGE_AMERICAN)
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CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f));
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@ -3287,8 +3291,10 @@ CMenuManager::PrintStats()
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lastCheck = CTimer::GetTimeInMillisecondsPauseMode();
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}
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if (pirateCheck == 45)
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#ifdef SECUROM
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if (statsPirateCheck == 45)
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return;
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#endif
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float nextYChange, y, alpha;
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@ -121,6 +121,10 @@ bool8 CGame::VarUpdatePlayerCoords;
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int gameTxdSlot;
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#ifdef SECUROM
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uint8 gameProcessPirateCheck = 0;
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#endif
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// --MIAMI: File done
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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@ -846,7 +850,14 @@ void CGame::Process(void)
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FrontEndMenuManager.Process();
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CTheZones::Update();
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// DRM call in here
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#ifdef SECUROM
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if (CTimer::GetTimeInMilliseconds() >= (35 * 60 * 1000) && gameProcessPirateCheck == 0){
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// if game not pirated
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// gameProcessPirateCheck = 1;
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// else
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gameProcessPirateCheck = 2;
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}
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#endif
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uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
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CStreaming::Update();
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uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
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@ -153,7 +153,7 @@ void PickUpChicksCheat()
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if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
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{
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CVehicle *vehicle = FindPlayerVehicle();
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if ( FindPlayerVehicle()->m_vehType == 5 )
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if ( FindPlayerVehicle()->IsBike() )
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{
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if ( vehicle->pPassengers[0] )
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vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
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@ -111,7 +111,7 @@ CPools::CheckPoolsEmpty()
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void
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CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
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{
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if (ms_pObjectPool->IsFreeSlot(slot)) return;
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if (ms_pObjectPool->GetIsFree(slot)) return;
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CObject *object = ms_pObjectPool->GetSlot(slot);
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if (object->ObjectCreatedBy == TEMP_OBJECT) {
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@ -481,6 +481,10 @@ void CRadar::Draw3dMarkers()
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void CRadar::DrawBlips()
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{
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if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
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#ifdef SECUROM
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extern uint8 roadBlocksPirateCheck;
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if (roadBlocksPirateCheck == 2) return;
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#endif
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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@ -680,7 +684,7 @@ void CRadar::DrawRadarMask()
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CVector2D(-1.0, -1.0f)
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};
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
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@ -29,38 +29,58 @@ public:
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}
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};
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#define POOLFLAG_ID 0x7f
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#define POOLFLAG_ISFREE 0x80
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template<typename T, typename U = T>
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class CPool
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{
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U *m_entries;
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union Flags {
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struct {
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uint8 id : 7;
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uint8 free : 1;
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};
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uint8 u;
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} *m_flags;
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uint8 *m_flags;
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int32 m_size;
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int32 m_allocPtr;
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public:
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CPool(int32 size, const char *name){
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m_entries = (U*)new uint8[sizeof(U)*size];
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m_flags = (Flags*)new uint8[sizeof(Flags)*size];
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m_flags = new uint8[size];
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m_size = size;
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m_allocPtr = -1;
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for(int i = 0; i < size; i++){
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m_flags[i].id = 0;
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m_flags[i].free = 1;
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SetId(i, 0);
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SetIsFree(i, true);
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}
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}
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int GetId(int i) const
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{
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return m_flags[i] & POOLFLAG_ID;
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}
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bool GetIsFree(int i) const
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{
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return !!(m_flags[i] & POOLFLAG_ISFREE);
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}
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void SetId(int i, int id)
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{
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m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
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}
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void SetIsFree(int i, bool isFree)
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{
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if (isFree)
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m_flags[i] |= POOLFLAG_ISFREE;
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else
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m_flags[i] &= ~POOLFLAG_ISFREE;
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}
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~CPool() {
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Flush();
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}
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void Flush() {
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if (m_size > 0) {
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delete[] (uint8*)m_entries;
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delete[] (uint8*)m_flags;
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delete[] m_flags;
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m_entries = nil;
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m_flags = nil;
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m_size = 0;
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@ -86,9 +106,9 @@ public:
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m_allocPtr = 0;
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}
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#endif
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while(!m_flags[m_allocPtr].free);
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m_flags[m_allocPtr].free = 0;
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m_flags[m_allocPtr].id++;
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while(!GetIsFree(m_allocPtr));
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SetIsFree(m_allocPtr, false);
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SetId(m_allocPtr, GetId(m_allocPtr)+1);
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return (T*)&m_entries[m_allocPtr];
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}
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T *New(int32 handle){
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@ -98,37 +118,37 @@ public:
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}
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void SetNotFreeAt(int32 handle){
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int idx = handle>>8;
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m_flags[idx].free = 0;
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m_flags[idx].id = handle & 0x7F;
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SetIsFree(idx, false);
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SetId(idx, handle & POOLFLAG_ID);
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for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
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if(m_flags[m_allocPtr].free)
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if(GetIsFree(m_allocPtr))
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return;
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}
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void Delete(T *entry){
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int i = GetJustIndex(entry);
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m_flags[i].free = 1;
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SetIsFree(i, true);
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if(i < m_allocPtr)
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m_allocPtr = i;
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}
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T *GetSlot(int i){
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return m_flags[i].free ? nil : (T*)&m_entries[i];
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return GetIsFree(i) ? nil : (T*)&m_entries[i];
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}
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T *GetAt(int handle){
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#ifdef FIX_BUGS
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if (handle == -1)
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return nil;
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#endif
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return m_flags[handle>>8].u == (handle & 0xFF) ?
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return m_flags[handle>>8] == (handle & 0xFF) ?
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(T*)&m_entries[handle >> 8] : nil;
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}
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int32 GetIndex(T* entry) {
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int i = GetJustIndex_NoFreeAssert(entry);
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return m_flags[i].u + (i << 8);
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return m_flags[i] + (i<<8);
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}
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int32 GetJustIndex(T* entry) {
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int index = GetJustIndex_NoFreeAssert(entry);
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assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
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assert(!IsFreeSlot(index));
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assert(!GetIsFree(index));
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return index;
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}
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int32 GetJustIndex_NoFreeAssert(T* entry) {
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@ -140,13 +160,12 @@ public:
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int i;
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int n = 0;
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for(i = 0; i < m_size; i++)
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if(!m_flags[i].free)
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if(!GetIsFree(i))
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n++;
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return n;
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}
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bool IsFreeSlot(int i) { return !!m_flags[i].free; }
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void ClearStorage(uint8 *&flags, U *&entries){
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delete[] (uint8*)flags;
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delete[] flags;
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delete[] (uint8*)entries;
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flags = nil;
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entries = nil;
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@ -155,7 +174,7 @@ public:
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void CopyBack(uint8 *&flags, U *&entries){
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memcpy(m_flags, flags, sizeof(uint8)*m_size);
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memcpy(m_entries, entries, sizeof(U)*m_size);
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debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
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debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
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m_allocPtr = 0;
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ClearStorage(flags, entries);
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debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
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