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fixfixfix
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@ -20,14 +20,14 @@ CMBlur::MotionBlurOpen(RwCamera *cam)
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{
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#ifdef GTA_PS2
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RwRect rect = {0, 0, 0, 0};
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if (pFrontBuffer)
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return TRUE;
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return TRUE;
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BlurOn = true;
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rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
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pFrontBuffer = RwRasterCreate(0, 0, 0, rwRASTERDONTALLOCATE|rwRASTERTYPECAMERATEXTURE);
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if (!pFrontBuffer)
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