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move stuff back into class; securom comments
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@ -1729,7 +1729,7 @@ void CReplay::SaveReplayToHD(void)
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CFileMgr::SetDir("");
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}
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void PlayReplayFromHD(void)
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void CReplay::PlayReplayFromHD(void)
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{
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CFileMgr::SetDirMyDocuments();
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int fr = CFileMgr::OpenFile("replay.rep", "rb");
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@ -64,8 +64,6 @@ struct CStoredDetailedAnimationState
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uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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};
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void PlayReplayFromHD(void);
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#ifdef GTA_REPLAY
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#define REPLAY_STUB
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#else
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@ -410,12 +408,10 @@ private:
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static void EmptyAllPools(void);
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static void MarkEverythingAsNew(void);
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static void SaveReplayToHD(void);
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static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM
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static void FindFirstFocusCoordinate(CVector *coord);
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static void ProcessLookAroundCam(void);
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static size_t FindSizeOfPacket(uint8);
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static void GoToNextBlock(void);
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/* Absolute nonsense, but how could this function end up being outside of class? */
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friend void PlayReplayFromHD(void);
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#endif
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};
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