Add polish lang support

This commit is contained in:
Fire-Head
2020-04-19 22:32:59 +03:00
parent 0f07a323c9
commit 2308321805
10 changed files with 82 additions and 3 deletions

View File

@ -2893,6 +2893,9 @@ CMenuManager::InitialiseChangedLanguageSettings()
CGame::germanGame = false;
#ifdef MORE_LANGUAGES
switch (m_PrefsLanguage) {
case LANGUAGE_POLISH:
CFont::ReloadFonts(FONT_LANGSET_POLISH);
break;
case LANGUAGE_RUSSIAN:
CFont::ReloadFonts(FONT_LANGSET_RUSSIAN);
break;
@ -2910,6 +2913,9 @@ CMenuManager::InitialiseChangedLanguageSettings()
CGame::germanGame = true;
break;
#ifdef MORE_LANGUAGES
case LANGUAGE_POLISH:
CGame::polishGame = true;
break;
case LANGUAGE_RUSSIAN:
CGame::russianGame = true;
break;
@ -4254,6 +4260,12 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
break;
#ifdef MORE_LANGUAGES
case MENUACTION_LANG_PL:
m_PrefsLanguage = LANGUAGE_POLISH;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
break;
case MENUACTION_LANG_RUS:
m_PrefsLanguage = LANGUAGE_RUSSIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
@ -5550,6 +5562,7 @@ CMenuManager::ConstructStatLine(int rowIdx)
case LANGUAGE_ITALIAN:
case LANGUAGE_SPANISH:
#ifdef MORE_LANGUAGES
case LANGUAGE_POLISH:
case LANGUAGE_RUSSIAN:
#endif
STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);

View File

@ -89,6 +89,7 @@ enum eLanguages
LANGUAGE_ITALIAN,
LANGUAGE_SPANISH,
#ifdef MORE_LANGUAGES
LANGUAGE_POLISH,
LANGUAGE_RUSSIAN,
#endif
};
@ -365,6 +366,7 @@ enum eMenuAction
MENUACTION_UNK109,
MENUACTION_UNK110,
#ifdef MORE_LANGUAGES
MENUACTION_LANG_PL,
MENUACTION_LANG_RUS,
#endif
};

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@ -98,6 +98,7 @@ bool CGame::noProstitutes;
bool CGame::playingIntro;
char CGame::aDatFile[32];
#ifdef MORE_LANGUAGES
bool CGame::polishGame = false;
bool CGame::russianGame = false;
#endif

View File

@ -18,6 +18,7 @@ public:
static bool frenchGame;
static bool germanGame;
#ifdef MORE_LANGUAGES
static bool polishGame;
static bool russianGame;
#endif
static bool noProstitutes;

View File

@ -74,6 +74,7 @@ const CMenuScreen aScreens[] = {
MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
#ifdef MORE_LANGUAGES
MENUACTION_LANG_PL, "FEL_POL", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE,
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,