Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"

This reverts commit 1eb817de77.

# Conflicts:
#	src/core/Game.cpp
This commit is contained in:
Sergeanur
2020-05-05 18:34:46 +03:00
parent 12fbf8cede
commit 22e8b0e419
15 changed files with 126 additions and 4 deletions

View File

@ -633,7 +633,11 @@ CCamera::CamControl(void)
m_bInitialNodeFound = false;
m_bInitialNoNodeStaticsSet = false;
}
#ifdef GTA_TRAIN
Process_Train_Camera_Control();
#else
assert(0 && "this can't happen");
#endif
}else{
if(((CVehicle*)pTargetEntity)->IsBoat())
boatTarget = true;
@ -2709,6 +2713,7 @@ CCamera::DontProcessObbeCinemaCamera(void)
bDidWeProcessAnyCinemaCam = false;
}
#ifdef GTA_TRAIN
void
CCamera::LoadTrainCamNodes(char const *name)
{
@ -2886,6 +2891,7 @@ CCamera::Process_Train_Camera_Control(void)
}
}
}
#endif
void

View File

@ -377,7 +377,9 @@ bool CGame::Initialise(const char* datFile)
CWorld::RepositionCertainDynamicObjects();
#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@ -496,7 +498,9 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif
if ( !FrontEndMenuManager.m_bWantToLoad )
{
@ -531,7 +535,9 @@ void CGame::ReloadIPLs(void)
#ifndef MIAMI
CWorld::RepositionCertainDynamicObjects();
#endif
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif
CRenderer::SortBIGBuildings();
CTimer::Update();
}

View File

@ -2235,7 +2235,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
if(xmin < pos.x && pos.x < xmax &&
ymin < pos.y && pos.y < ymax &&
(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
#ifdef GTA_ZONECULL
if(CRenderer::IsEntityCullZoneVisible(e))
#endif
RequestModel(e->GetModelIndex(), 0);
}
}
@ -2259,7 +2261,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
#ifdef GTA_ZONECULL
if(CRenderer::IsEntityCullZoneVisible(e))
#endif
RequestModel(e->GetModelIndex(), 0);
}
}
@ -2683,7 +2687,9 @@ CStreaming::LoadScene(const CVector &pos)
RemoveModel(si - ms_aInfoForModel);
}
CRenderer::m_loadingPriority = false;
#ifdef GTA_ZONECULL
CCullZones::ForceCullZoneCoors(pos);
#endif
DeleteAllRwObjects();
#ifndef MIAMI
AddModelsToRequestList(pos);

View File

@ -38,6 +38,7 @@ CCullZones::Init(void)
CurrentFlags_Camera = 0;
CurrentFlags_Player = 0;
bCurrentSubwayIsInvisible = false;
#ifdef GTA_ZONECULL
NumCullZones = 0;
OldCullZone = -1;
EntityIndicesUsed = 0;
@ -46,8 +47,10 @@ CCullZones::Init(void)
aPointersToBigBuildingsForBuildings[i] = -1;
for(i = 0; i < NUMTREADABLES; i++)
aPointersToBigBuildingsForTreadables[i] = -1;
#endif
}
#ifdef GTA_ZONECULL
bool CCullZone::TestLine(CVector vec1, CVector vec2)
{
CColPoint colPoint;
@ -213,6 +216,7 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
}
}
}
#endif
void
CCullZones::Update(void)
@ -225,8 +229,10 @@ CCullZones::Update(void)
switch(CTimer::GetFrameCounter() & 7){
case 0:
case 4:
#ifdef GTA_ZONECULL
/* Update Cull zone */
ForceCullZoneCoors(TheCamera.GetGameCamPosition());
#endif
break;
case 2:
@ -250,6 +256,7 @@ CCullZones::Update(void)
void
CCullZones::ForceCullZoneCoors(CVector coors)
{
#ifdef GTA_ZONECULL
int32 z;
z = FindCullZoneForCoors(coors);
if(z != OldCullZone){
@ -259,8 +266,10 @@ CCullZones::ForceCullZoneCoors(CVector coors)
aZones[z].DoStuffEnteringZone();
OldCullZone = z;
}
#endif
}
#ifdef GTA_ZONECULL
int32
CCullZones::FindCullZoneForCoors(CVector coors)
{
@ -273,6 +282,7 @@ CCullZones::FindCullZoneForCoors(CVector coors)
return i;
return -1;
}
#endif
int32
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
@ -350,6 +360,7 @@ CCullZones::AddCullZone(CVector const &position,
CAttributeZone *attrib;
CVector v;
#ifdef GTA_ZONECULL
if((flag & ATTRZONE_NOTCULLZONE) == 0){
cull = &aZones[NumCullZones++];
v = position;
@ -372,6 +383,7 @@ CCullZones::AddCullZone(CVector const &position,
cull->m_groupIndexCount[2] = 0;
cull->m_indexStart = 0;
}
#endif
if(flag & ~ATTRZONE_NOTCULLZONE){
attrib = &aAttributeZones[NumAttributeZones++];
attrib->minx = minx;
@ -386,6 +398,7 @@ CCullZones::AddCullZone(CVector const &position,
}
#ifdef GTA_ZONECULL
void
CCullZone::DoStuffLeavingZone(void)
{
@ -560,4 +573,5 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
}
}
return false;
}
}
#endif

View File

@ -160,6 +160,12 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
#ifndef MIAMI
#define GTA_TRAIN // This game has trains
#define GTA_BRIDGE // This game has the bridge
#define GTA_ZONECULL // This game culls by zones
#endif
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF