Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"

This reverts commit 1eb817de77.

# Conflicts:
#	src/core/Game.cpp
This commit is contained in:
Sergeanur
2020-05-05 18:34:46 +03:00
parent 12fbf8cede
commit 22e8b0e419
15 changed files with 126 additions and 4 deletions

View File

@ -23,6 +23,7 @@ uint32 CBridge::TimeOfBridgeBecomingOperational;
void CBridge::Init()
{
#ifdef GTA_BRIDGE
FindBridgeEntities();
OldLift = -1.0f;
if (pLiftPart && pWeight)
@ -35,10 +36,12 @@ void CBridge::Init()
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
}
#endif
}
void CBridge::Update()
{
#ifdef GTA_BRIDGE
if (!pLiftPart || !pWeight)
return;
@ -113,15 +116,21 @@ void CBridge::Update()
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
#endif
}
bool CBridge::ShouldLightsBeFlashing()
{
#ifdef GTA_BRIDGE
return State != STATE_LIFT_PART_IS_DOWN;
#else
return false;
#endif
}
void CBridge::FindBridgeEntities()
{
#ifdef GTA_BRIDGE
pWeight = nil;
pLiftRoad = nil;
pLiftPart = nil;
@ -138,12 +147,17 @@ void CBridge::FindBridgeEntities()
pWeight = entry;
}
}
#endif
}
bool CBridge::ThisIsABridgeObjectMovingUp(int index)
{
#ifdef GTA_BRIDGE
if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT)
return false;
return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
#else
return false;
#endif
}

View File

@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->bExtendedRange)
threshold *= 1.5f;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) {
if (pVehicle->GetIsOnScreenAndNotCulled()){
pVehicle->bFadeOut = true;
}else{
CWorld::Remove(pVehicle);
@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
return;
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
!(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){
!pVehicle->GetIsOnScreenAndNotCulled()){
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);
@ -2743,9 +2743,13 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
#ifdef GTA_BRIDGE // actually they forgot that in VC...
// bridge moves up and down
return x > -342.0f && x < -219.0f &&
y > -677.0f && y < -580.0f;
#else
return false;
#endif
}
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)

View File

@ -1424,6 +1424,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
}
}
#ifdef GTA_BRIDGE
void
CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable)
{
@ -1435,6 +1436,7 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
m_carPathLinks[i].bBridgeLights = enable;
}
}
#endif
//--MIAMI: done
void

View File

@ -273,8 +273,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
bool
CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
{
#ifdef GTA_BRIDGE
return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
!ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
#else
return false;
#endif
}
int