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implemented some unused PS2 cams
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@ -2,7 +2,7 @@
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#include "patcher.h"
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#include "SceneEdit.h"
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int &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
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int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
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bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F;
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CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064;
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CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C;
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@ -3,7 +3,7 @@
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class CSceneEdit
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{
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public:
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static int &m_bCameraFollowActor;
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static int32 &m_bCameraFollowActor;
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static bool &m_bRecording;
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static CVector &m_vecCurrentPosition;
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static CVector &m_vecCamHeading;
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