implemented some unused PS2 cams

This commit is contained in:
aap
2020-03-27 18:19:08 +01:00
parent f0dfaac838
commit 22e022cc9f
5 changed files with 302 additions and 6 deletions

View File

@ -2,7 +2,7 @@
#include "patcher.h"
#include "SceneEdit.h"
int &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F;
CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064;
CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C;

View File

@ -3,7 +3,7 @@
class CSceneEdit
{
public:
static int &m_bCameraFollowActor;
static int32 &m_bCameraFollowActor;
static bool &m_bRecording;
static CVector &m_vecCurrentPosition;
static CVector &m_vecCamHeading;