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NULL -> nil
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@ -593,7 +593,7 @@ CHeli::PreRenderAlways(void)
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CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos,
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6.0f, 0.0f, 0.0f, -6.0f,
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80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity,
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50.0f, true, 1.0f, NULL, false);
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50.0f, true, 1.0f, nil, false);
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CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f);
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CVector toPlayer = FindPlayerCoors() - front;
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