Sprite Scaling option

This commit is contained in:
Fire-Head
2020-12-29 20:24:16 +03:00
parent 40b90618ef
commit 224e805fe4
11 changed files with 106 additions and 17 deletions

View File

@ -35,8 +35,14 @@ CDraw::FindAspectRatio(void)
default:
case AR_4_3:
return 4.0f / 3.0f;
case AR_5_4:
return 5.0f / 4.0f;
case AR_16_10:
return 16.0f / 10.0f;
case AR_16_9:
return 16.0f / 9.0f;
case AR_21_9:
return 21.0f / 9.0f;
};
#endif
}
@ -72,12 +78,13 @@ CDraw::SetFOV(float fov)
}
#ifdef ASPECT_RATIO_SCALE
float
ScaleAndCenterX(float x)
float CDraw::ScaleY(float y)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
else
return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
switch ( CMenuManager::m_PrefsSpriteScalingMode )
{
case SCL_PC: return y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
default:
return y;
}
}
#endif

View File

@ -5,9 +5,21 @@ enum eAspectRatio
// Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen
// without widescreen support
AR_4_3,
AR_5_4,
AR_16_10,
AR_16_9,
AR_21_9,
AR_AUTO,
AR_MAX,
};
enum eSpriteScalingMode
{
SCL_PC,
SCL_PS2,
SCL_AUTO,
};
class CDraw
@ -52,4 +64,8 @@ public:
#else
static float GetAspectRatio(void) { return FindAspectRatio(); }
#endif
#ifdef ASPECT_RATIO_SCALE
static float ScaleY(float y);
#endif
};

View File

@ -1186,9 +1186,14 @@ void CHud::Draw()
/*
DrawRadar
*/
#ifdef ASPECT_RATIO_SCALE
#define _RADAR_WIDTH ((CMenuManager::m_PrefsSpriteScalingMode==SCL_AUTO) ? (RADAR_HEIGHT) : (RADAR_WIDTH))
#else
#define _RADAR_WIDTH RADAR_WIDTH
#endif
if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
CRadar::DrawMap();
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(_RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
#ifdef FIX_BUGS
rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#else

View File

@ -5,6 +5,10 @@
#include "Camera.h"
#include "Sprite.h"
#ifdef ASPECT_RATIO_SCALE
#include "Frontend.h"
#endif
float CSprite::m_f2DNearScreenZ;
float CSprite::m_f2DFarScreenZ;
float CSprite::m_fRecipNearClipPlane;
@ -35,6 +39,11 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
*outh = fovScale * recip * SCREEN_HEIGHT;
#ifdef ASPECT_RATIO_SCALE
if ( CMenuManager::m_PrefsSpriteScalingMode==SCL_AUTO )
*outw = fovScale * recip * SCREEN_HEIGHT;
#endif
return true;
}