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CAutomobile done
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File diff suppressed because it is too large
Load Diff
@ -3,6 +3,7 @@
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#include "Vehicle.h"
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#include "DamageManager.h"
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#include "Door.h"
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#include "Skidmarks.h"
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class CObject;
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@ -76,13 +77,14 @@ public:
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float m_aSuspensionSpringRatio[4];
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float m_aSuspensionSpringRatioPrev[4];
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float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
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float field_49C;
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bool m_aWheelSkidmarkMuddy[4];
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float m_auto_unused1;
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eSkidmarkType m_aWheelSkidmarkType[4];
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bool m_aWheelSkidmarkBloody[4];
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bool m_aWheelSkidmarkUnk[4];
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float m_aWheelRotation[4];
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float m_aWheelPosition[4];
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float m_aWheelSpeed[4];
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uint8 field_4D8;
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uint8 m_auto_unused2;
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uint8 bTaxiLight : 1;
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uint8 bFixedColour : 1;
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uint8 bBigWheels : 1;
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@ -90,7 +92,9 @@ public:
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uint8 bNotDamagedUpsideDown : 1;
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uint8 bMoreResistantToDamage : 1;
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uint8 bTankDetonateCars : 1;
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int16 field_4E0;
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uint8 bStuckInSand : 1;
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uint8 bHeliDestroyed : 1;
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int16 m_doingBurnout;
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uint16 m_hydraulicState;
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uint32 m_nBusDoorTimerEnd;
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uint32 m_nBusDoorTimerStart;
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@ -98,6 +102,9 @@ public:
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float m_aSuspensionLineLength[4];
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float m_fHeightAboveRoad;
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float m_fTraction;
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float m_fTireTemperature;
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float m_fOrientation; // for heli and plane go-to
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float m_auto_unk4; // related to the above
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float m_fVelocityChangeForAudio;
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float m_randomValues[6]; // used for what?
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float m_fFireBlowUpTimer;
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@ -183,6 +190,7 @@ public:
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void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
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void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
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void TellPlaneToGoToCoors(float x, float y, float z, uint8 speed);
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void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; }
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void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; }
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@ -198,6 +206,7 @@ public:
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void PopBoot(void);
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void PopBootUsingPhysics(void);
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void CloseAllDoors(void);
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void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped);
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#ifdef COMPATIBLE_SAVES
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virtual void Save(uint8*& buf);
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@ -42,6 +42,7 @@ bool CVehicle::bCheat5;
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bool CVehicle::bAltDodoCheat;
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#endif
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bool CVehicle::bHoverCheat;
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bool CVehicle::bAllTaxisHaveNitro;
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bool CVehicle::m_bDisableMouseSteering = true;
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bool CVehicle::bDisableRemoteDetonation;
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bool CVehicle::bDisableRemoteDetonationOnContact;
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@ -126,7 +127,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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bCreatedAsPoliceVehicle = false;
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bRestingOnPhysical = false;
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bParking = false;
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bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // BUG? this makes no sense
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bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well
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bIsVan = false;
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bIsBus = false;
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bIsBig = false;
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@ -345,7 +346,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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// thrust
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float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
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CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
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CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
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float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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float fThrustAccel;
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if(fForwSpeed > 0.0f || fThrust > 0.0f)
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@ -363,9 +364,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
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ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
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float fYaw = -DotProduct(GetSpeed(vecWidthForward), GetRight());
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float fYaw = -DotProduct(GetSpeed(vecTail), GetRight());
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float fYawAccel = pFlyingHandling->fYawStab * fYaw * Abs(fYaw) + pFlyingHandling->fYaw * fSteerLR * fForwSpeed;
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ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
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ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecTail);
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float fRollAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE) {
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@ -385,9 +386,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right?
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// up/down
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float fTail = -DotProduct(GetSpeed(vecWidthForward), GetUp());
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float fTail = -DotProduct(GetSpeed(vecTail), GetUp());
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float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed;
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ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
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ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail);
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float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
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float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed;
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@ -555,7 +556,7 @@ CVehicle::DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float
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rotorColModel.numSpheres = 1;
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pos = matrix * pos;
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bool hadCollision;
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bool hadCollision = false;
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int minX = CWorld::GetSectorIndexX(pos.x - radius);
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if(minX <= 0) minX = 0;
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@ -656,7 +657,7 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
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if(entity->IsPed())
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entityCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()))->AnimatePedColModelSkinned(entity->GetClump());
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else
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entityCol = CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel();
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entityCol = entity->GetColModel();
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if(entityCol)
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numCollisions = CCollision::ProcessColModels(matrix, rotorColModel, entity->GetMatrix(), *entityCol,
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CWorld::m_aTempColPts, nil, nil);
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@ -691,10 +692,12 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
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CVector localColpos = colpos - center;
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float axisDir = DotProduct(axis, localColpos);
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float colDir = DotProduct(CWorld::m_aTempColPts[i].normal, localColpos);
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if(2.0f*ROTOR_SEMI_THICKNESS < Abs(axisDir) &&
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ROTOR_DISGUARD_MULT*Abs(colDir) < Abs(axisDir))
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continue;
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hadCollision = true;
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colpos -= axisDir*axis; // get rid of axis component
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CVector tangentSpeed = CrossProduct(turnSpeed, colpos - center);
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@ -720,7 +723,6 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
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if(damageImpulse > m_fDamageImpulse)
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SetDamagedPieceRecord(0, damageImpulse, entity, CWorld::m_aTempColPts[i].normal);
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hadCollision = true;
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}
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if(hadCollision && !entity->IsPed())
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@ -1712,6 +1714,15 @@ CVehicle::CanPedExitCar(bool jumpExit)
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}
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}
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bool
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CVehicle::CanPedJumpOutCar(void)
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{
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if(GetUp().z < 0.3f)
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return false;
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float speed = m_vecMoveSpeed.MagnitudeSqr();
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return speed < 0.1f || speed > 0.5f ? false : true;
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}
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bool
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CVehicle::CanPedJumpOffBike(void)
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{
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@ -317,6 +317,7 @@ public:
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bool CanDoorsBeDamaged(void);
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bool CanPedEnterCar(void);
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bool CanPedExitCar(bool jumpExit);
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bool CanPedJumpOutCar(void);
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bool CanPedJumpOffBike(void);
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// do these two actually return something?
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CPed *SetUpDriver(void);
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@ -348,11 +349,12 @@ public:
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static void HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd);
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void DoSunGlare(void);
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; }
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CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
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bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; }
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bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; }
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bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); }
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bool IsRealPlane(void) { return !!(pHandling->Flags & HANDLING_IS_PLANE); }
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static bool bWheelsOnlyCheat;
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static bool bAllDodosCheat;
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@ -363,6 +365,7 @@ public:
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static bool bAltDodoCheat;
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#endif
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static bool bHoverCheat;
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static bool bAllTaxisHaveNitro;
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static bool m_bDisableMouseSteering;
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static bool bDisableRemoteDetonation;
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static bool bDisableRemoteDetonationOnContact;
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