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CAutomobile done
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@ -478,7 +478,9 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
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if(DotProduct(springDir, forceDir) > 0.0f)
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forceDir *= -1.0f;
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float step = Min(CTimer::GetTimeStep(), 3.0f);
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float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
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float impulse = GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
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if(bIsHeavy)
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impulse *= 0.75f;
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ApplyMoveForce(forceDir*impulse);
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ApplyTurnForce(forceDir*impulse, point);
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}
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