CAutomobile done

This commit is contained in:
aap
2020-05-31 17:05:49 +02:00
parent 00dc86917e
commit 21ce0a4b28
20 changed files with 1365 additions and 437 deletions

View File

@ -3778,7 +3778,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
// stay inside sectors
@ -3845,8 +3845,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
// stay inside sectors

View File

@ -382,6 +382,7 @@ public:
bool m_WideScreenOn;
bool m_1rstPersonRunCloseToAWall;
bool m_bHeadBob;
bool m_bVehicleSuspenHigh;
bool m_bFailedCullZoneTestPreviously;
bool m_FadeTargetIsSplashScreen;

View File

@ -42,6 +42,7 @@ public:
uint32 m_nTimeLastHealthLoss;
uint32 m_nTimeLastArmourLoss;
uint32 m_nTimeTankShotGun;
int32 m_nTimeNotFullyOnGround;
int32 m_nUpsideDownCounter;
int32 field_248;
int16 m_nTrafficMultiplier;

View File

@ -335,6 +335,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); });
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); });
@ -342,9 +344,9 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); });
DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); });
DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); });
DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });