Cleanup project a bit

This commit is contained in:
Filip Gawin
2019-06-30 12:53:39 +02:00
parent d12db35a9f
commit 2115faec38
37 changed files with 319 additions and 317 deletions

View File

@ -9,7 +9,7 @@
CBaseModelInfo::CBaseModelInfo(ModeInfoType type)
{
m_colModel = nil;
m_twodEffects = 0;
m_twodEffects = nil;
m_objectId = -1;
m_refCount = 0;
m_txdSlot = -1;
@ -23,7 +23,7 @@ CBaseModelInfo::Shutdown(void)
{
DeleteCollisionModel();
DeleteRwObject();
m_twodEffects = 0;
m_twodEffects = nil;
m_num2dEffects = 0;
m_txdSlot = -1;
}

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@ -48,7 +48,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
AddTexDictionaryRef();
RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil);
if(strncmp(GetName(), "playerh", 8) == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
void

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@ -25,7 +25,7 @@ RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[12] = {
{ "Sfootl", PED_FOOTL, 0, },
{ "Sfootr", PED_FOOTR, 0, },
{ "Slowerlegr", PED_LOWERLEGR, 0, },
{ NULL, 0, 0, },
{ nil, 0, 0, },
};
void
@ -36,7 +36,7 @@ CPedModelInfo::SetClump(RpClump *clump)
if(m_hitColModel == nil)
CreateHitColModel();
if(strncmp(GetName(), "player", 7) == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
RpAtomic*
@ -82,8 +82,8 @@ CPedModelInfo::SetLowDetailClump(RpClump *lodclump)
RpClumpForAllAtomics(m_clump, CountAtomicsCB, &numAtm); // actually unused
RpClumpForAllAtomics(lodclump, CountAtomicsCB, &numLodAtm);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, CVisibilityPlugins::RenderPedHiDetailCB);
RpClumpForAllAtomics(lodclump, SetAtomicRendererCB, CVisibilityPlugins::RenderPedLowDetailCB);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedHiDetailCB);
RpClumpForAllAtomics(lodclump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedLowDetailCB);
pAtm = atomics;
RpClumpForAllAtomics(lodclump, GetAtomicListCB, &pAtm);
@ -112,14 +112,14 @@ struct ColNodeInfo
// TODO: find out piece types
#define NUMPEDINFONODES 8
ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
{ NULL, PED_HEAD, 6, 0.0f, 0.05f, 0.2f },
{ nil, PED_HEAD, 6, 0.0f, 0.05f, 0.2f },
{ "Storso", 0, 0, 0.0f, 0.15f, 0.2f },
{ "Storso", 0, 0, 0.0f, -0.05f, 0.3f },
{ NULL, PED_TORSO, 1, 0.0f, -0.07f, 0.3f },
{ NULL, PED_UPPERARML, 2, 0.07f, -0.1f, 0.2f },
{ NULL, PED_UPPERARMR, 3, -0.07f, -0.1f, 0.2f },
{ nil, PED_TORSO, 1, 0.0f, -0.07f, 0.3f },
{ nil, PED_UPPERARML, 2, 0.07f, -0.1f, 0.2f },
{ nil, PED_UPPERARMR, 3, -0.07f, -0.1f, 0.2f },
{ "Slowerlegl", 0, 4, 0.0f, 0.07f, 0.25f },
{ NULL, PED_LOWERLEGR, 5, 0.0f, 0.07f, 0.25f },
{ nil, PED_LOWERLEGR, 5, 0.0f, 0.07f, 0.25f },
};
RwObject*

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@ -1003,7 +1003,7 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
if(spec <= 0.0f)
RpMatFXMaterialSetEffects(material, rpMATFXEFFECTNULL);
else{
if(RpMaterialGetTexture(material) == 0)
if(RpMaterialGetTexture(material) == nil)
RpMaterialSetTexture(material, gpWhiteTexture);
RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP);
#ifndef PS2_MATFX