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Cleanup project a bit
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@ -366,7 +366,7 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
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updateData.foobar = 1;
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}
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}
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updateData.nodes[i] = 0;
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updateData.nodes[i] = nil;
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clumpData->ForAllFrames(FrameUpdateCallBack, &updateData);
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