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colstore done
This commit is contained in:
@ -1,5 +1,7 @@
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#include "common.h"
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#include "main.h"
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#include "smallHeap.h"
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#include "templates.h"
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#include "General.h"
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#include "ModelInfo.h"
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@ -8,6 +10,9 @@
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#include "Script.h"
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#include "Timer.h"
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#include "Camera.h"
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#include "World.h"
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#include "Zones.h"
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#include "Garages.h"
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#include "Frontend.h"
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#include "Physical.h"
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#include "ColStore.h"
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@ -15,16 +20,55 @@
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#include "Pools.h"
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CPool<ColDef,ColDef> *CColStore::ms_pColPool;
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bool CColStore::m_onlyBB;
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#ifndef MASTER
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bool bDispColInMem;
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#endif
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// LCS: file done except unused:
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// CColStore::LoadCol(int,char const*)
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// CColStore::LoadAllBoundingBoxes(void)
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// CColStore::Write(base::cRelocatableChunkWriter &)
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const CVector&
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LevelPos(eLevelName level)
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{
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static CVector pos[4] = {
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CVector(1060.0f, -800.0f, 0.0f),
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CVector(1060.0f, -800.0f, 0.0f),
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CVector(350.0f, -624.0f, 0.0f),
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CVector(-670.0f, -511.0f, 0.0f)
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};
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return pos[level];
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};
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static eLevelName
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PosLevel(const CVector &pos)
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{
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static eLevelName lastPlayerLevel = LEVEL_INDUSTRIAL;
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static eLevelName lastOtherLevel = LEVEL_INDUSTRIAL;
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if(Abs(FindPlayerCoors().x - pos.x) < 5.0f &&
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Abs(FindPlayerCoors().y - pos.y) < 5.0f &&
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Abs(FindPlayerCoors().z - pos.z) < 5.0f){
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if(CGame::currLevel != LEVEL_GENERIC)
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lastPlayerLevel = CGame::currLevel;
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return lastPlayerLevel;
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}else{
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eLevelName lvl = CTheZones::GetLevelFromPosition(&pos);
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if(lvl != LEVEL_GENERIC)
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lastOtherLevel = lvl;
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return lastOtherLevel;
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}
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}
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void
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CColStore::Initialise(void)
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{
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if(ms_pColPool == nil)
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if(ms_pColPool == nil){
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ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles");
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AddColSlot("generic"); // slot 0. not streamed
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AddColSlot("generic"); // slot 0. not streamed
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}
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#ifndef MASTER
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VarConsole.Add("Display collision in memory", &bDispColInMem, true);
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#endif
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@ -38,7 +82,9 @@ CColStore::Shutdown(void)
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RemoveColSlot(i);
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if(ms_pColPool)
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delete ms_pColPool;
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#ifdef FIX_BUGS
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ms_pColPool = nil;
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#endif
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}
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int
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@ -119,11 +165,34 @@ CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize)
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return success;
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}
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struct ColChunkEntry
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{
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int32 modelId; // -1 marks end
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CColModel *colModel;
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};
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void
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CColStore::LoadColCHK(int32 slot, void *data, void *chunk)
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{
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ColDef *def = GetSlot(slot);
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def->chunk = chunk;
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CStreaming::RegisterPointer(&def->chunk, 1, true);
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for(ColChunkEntry *entry = (ColChunkEntry*)data; entry->modelId != -1; entry++){
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CBaseModelInfo *mi = CModelInfo::GetModelInfo(entry->modelId);
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mi->SetColModel(entry->colModel, true); // we own this? can that work?
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CStreaming::RegisterPointer(&mi->m_colModel, 1, true);
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}
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def->isLoaded = true;
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}
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CColModel nullCollision;
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void
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CColStore::RemoveCol(int32 slot)
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{
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int id;
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GetSlot(slot)->isLoaded = false;
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ColDef *def = GetSlot(slot);
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def->isLoaded = false;
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for(id = 0; id < MODELINFOSIZE; id++){
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CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
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if(mi){
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@ -132,6 +201,23 @@ CColStore::RemoveCol(int32 slot)
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col->RemoveCollisionVolumes();
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}
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}
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if(gUseChunkFiles){
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for(id = 0; id < MODELINFOSIZE; id++){
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CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
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if(mi){
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CColModel *col = mi->GetColModel();
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if(col && col->level == slot){
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mi->SetColModel(&nullCollision);
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CStreaming::UnregisterPointer(&mi->m_colModel, 1);
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}
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}
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}
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if(def->chunk){
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CStreaming::UnregisterPointer(&def->chunk, 1);
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cSmallHeap::msInstance.Free(def->chunk);
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def->chunk = nil;
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}
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}
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}
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void
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@ -156,29 +242,49 @@ CColStore::RemoveAllCollision(void)
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}
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static bool bLoadAtSecondPosition;
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static CVector2D secondPosition;
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static CVector secondPosition;
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void
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CColStore::AddCollisionNeededAtPosn(const CVector2D &pos)
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CColStore::AddCollisionNeededAtPosn(const CVector &pos)
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{
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bLoadAtSecondPosition = true;
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secondPosition = pos;
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}
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void
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CColStore::LoadCollision(const CVector2D &pos)
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CColStore::LoadCollision(const CVector &pos, eLevelName level)
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{
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int i;
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if(CStreaming::ms_disableStreaming)
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return;
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if(level == LEVEL_GENERIC)
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level = PosLevel(pos);
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eLevelName allowedLevel = (eLevelName)CTheScripts::AllowedCollision[0];
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if(allowedLevel == LEVEL_GENERIC)
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allowedLevel = (eLevelName)CTheScripts::AllowedCollision[1];
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bool requestedSomething = false;
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for(i = 1; i < COLSTORESIZE; i++){
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if(GetSlot(i) == nil)
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if(GetSlot(i) == nil || !DoScriptsWantThisIn(i))
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continue;
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bool wantThisOne = false;
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if(strcmp(GetColName(i), "indust") == 0){
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if(allowedLevel != LEVEL_GENERIC && level != LEVEL_INDUSTRIAL)
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wantThisOne = allowedLevel == LEVEL_INDUSTRIAL;
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else
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wantThisOne = level == LEVEL_INDUSTRIAL;
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}else if(GetBoundingBox(i).IsPointInside(LevelPos(level)))
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wantThisOne = true;
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else if(allowedLevel != LEVEL_GENERIC && GetBoundingBox(i).IsPointInside(LevelPos(allowedLevel)))
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wantThisOne = true;
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/* // LCS: removed
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if(GetBoundingBox(i).IsPointInside(pos) ||
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bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
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strcmp(GetColName(i), "yacht") == 0){
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@ -203,28 +309,38 @@ CColStore::LoadCollision(const CVector2D &pos)
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}
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}
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}
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*/
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if(wantThisOne)
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if(wantThisOne){
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CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
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else
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requestedSomething = true;
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}else
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CStreaming::RemoveCol(i);
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}
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if(requestedSomething){
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CTimer::Suspend();
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// BUG? request was done with priority but now loading non-priority?
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CStreaming::LoadAllRequestedModels(false);
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CGarages::SetupAnyGaragesForThisIsland();
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CTimer::Resume();
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}
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bLoadAtSecondPosition = false;
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}
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void
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CColStore::RequestCollision(const CVector2D &pos)
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CColStore::RequestCollision(const CVector &pos)
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{
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int i;
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for(i = 1; i < COLSTORESIZE; i++)
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if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f))
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if(GetSlot(i) && DoScriptsWantThisIn(i) && GetBoundingBox(i).IsPointInside(LevelPos(PosLevel(pos)), -115.0f))
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CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
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}
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void
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CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
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CColStore::EnsureCollisionIsInMemory(const CVector &pos)
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{
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/* // LCS: removed
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int i;
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if(CStreaming::ms_disableStreaming)
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@ -240,16 +356,48 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
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CStreaming::LoadAllRequestedModels(false);
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CTimer::Resume();
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}
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*/
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}
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bool
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CColStore::HasCollisionLoaded(const CVector2D &pos)
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CColStore::DoScriptsWantThisIn(int32 slot)
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{
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if(slot == 0)
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return false;
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ColDef *coldef = GetSlot(slot);
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if(coldef == nil)
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return false;
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if(strcmp(coldef->name, "fortstaunton") == 0)
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return !CTheScripts::IsFortStauntonDestroyed();
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if(strcmp(coldef->name, "fortdestroyed") == 0)
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return CTheScripts::IsFortStauntonDestroyed();
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return true;
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}
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bool
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CColStore::HasCollisionLoaded(eLevelName level)
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{
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int i;
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const CVector &pos = LevelPos(level);
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for(i = 1; i < COLSTORESIZE; i++)
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if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) &&
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if(GetSlot(i) && DoScriptsWantThisIn(i) &&
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(!CGeneral::faststricmp(GetColName(i), "indust") && level == LEVEL_INDUSTRIAL ||
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GetBoundingBox(i).IsPointInside(pos)) &&
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!GetSlot(i)->isLoaded)
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return false;
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return true;
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}
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bool
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CColStore::HasCollisionLoaded(const CVector &pos)
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{
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return HasCollisionLoaded(PosLevel(pos));
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}
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void
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CColStore::Load(bool onlyBB, CPool<ColDef> *pool)
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{
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ms_pColPool = pool;
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m_onlyBB = onlyBB;
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}
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@ -9,11 +9,13 @@ struct ColDef { // made up name
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char name[20];
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int16 minIndex;
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int16 maxIndex;
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void *chunk;
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};
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class CColStore
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{
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static CPool<ColDef,ColDef> *ms_pColPool;
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static bool m_onlyBB;
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public:
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static void Initialise(void);
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@ -25,15 +27,18 @@ public:
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static CRect &GetBoundingBox(int32 slot);
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static void IncludeModelIndex(int32 slot, int32 modelIndex);
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static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
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static void LoadColCHK(int32 slot, void *data, void *chunk);
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static void RemoveCol(int32 slot);
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static void AddCollisionNeededAtPosn(const CVector2D &pos);
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static void AddCollisionNeededAtPosn(const CVector &pos);
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static void LoadAllCollision(void);
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static void RemoveAllCollision(void);
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static void LoadCollision(const CVector2D &pos);
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static void RequestCollision(const CVector2D &pos);
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static void EnsureCollisionIsInMemory(const CVector2D &pos);
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static bool HasCollisionLoaded(const CVector2D &pos);
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static bool HasCollisionLoaded(eLevelName level) { return true; }; // TODO
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static void LoadCollision(const CVector &pos, eLevelName level = LEVEL_GENERIC);
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static void RequestCollision(const CVector &pos);
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static void EnsureCollisionIsInMemory(const CVector &pos);
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static bool DoScriptsWantThisIn(int32 slot);
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static bool HasCollisionLoaded(eLevelName level);
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static bool HasCollisionLoaded(const CVector &pos);
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static void Load(bool, CPool<ColDef> *pool);
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static ColDef *GetSlot(int slot) {
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assert(slot >= 0);
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