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Struct cleanup, various fixes, enable PS2 rand
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@ -101,7 +101,7 @@ struct tHandlingData
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float fSteeringLock;
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float fTractionLoss;
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float fTractionBias;
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uint32 field_AC;
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float fABS; // should be VC leftover
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float fSuspensionForceLevel;
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float fSuspensionDampingLevel;
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float fSuspensionUpperLimit;
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@ -126,7 +126,7 @@ private:
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float field_C; // unused it seems
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float field_10; //
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tHandlingData HandlingData[NUMHANDLINGS];
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uint32 field_302C; // unused it seems, padding?
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uint32 field_302C; // unused it seems
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public:
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cHandlingDataMgr(void);
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