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Struct cleanup, various fixes, enable PS2 rand
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@@ -63,7 +63,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
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m_bIsInPursuit = false;
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field_1350 = 1;
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m_bIsDisabledCop = false;
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field_1356 = 0;
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m_fAbseilPos = 0.0f;
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m_attackTimer = 0;
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m_bBeatingSuspect = false;
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m_bStopAndShootDisabledZone = false;
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@@ -668,11 +668,13 @@ CCopPed::ProcessControl(void)
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}
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if (bDuckAndCover) {
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#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS)
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if (!bNotAllowedToDuck && Seek()) {
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SetMoveState(PEDMOVE_STILL);
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SetMoveAnim();
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SetPointGunAt(m_pedInObjective);
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}
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#endif
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} else if (Seek()) {
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CVehicle *playerVeh = FindPlayerVehicle();
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if (!playerVeh && player && player->EnteringCar()) {
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