Struct cleanup, various fixes, enable PS2 rand

This commit is contained in:
eray orçunus
2020-04-19 07:14:13 +03:00
parent 9bfcaff849
commit 1ffc37735e
27 changed files with 93 additions and 80 deletions

View File

@ -35,7 +35,7 @@ CObject::CObject(void)
m_colour1 = m_colour2;
m_nBonusValue = 0;
bIsPickup = false;
m_obj_flag2 = false;
bPickupObjWithMessage = false;
bOutOfStock = false;
bGlassCracked = false;
bGlassBroken = false;
@ -315,7 +315,7 @@ CObject::Init(void)
ObjectCreatedBy = GAME_OBJECT;
bIsStatic = true;
bIsPickup = false;
m_obj_flag2 = false;
bPickupObjWithMessage = false;
bOutOfStock = false;
bGlassCracked = false;
bGlassBroken = false;

View File

@ -47,13 +47,12 @@ public:
float m_fUprootLimit;
int8 ObjectCreatedBy;
int8 bIsPickup : 1;
int8 m_obj_flag2 : 1;
int8 bPickupObjWithMessage : 1;
int8 bOutOfStock : 1;
int8 bGlassCracked : 1;
int8 bGlassBroken : 1;
int8 bHasBeenDamaged : 1;
int8 bUseVehicleColours : 1;
int8 m_obj_flag80 : 1;
int8 m_nBonusValue;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;