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Struct cleanup, various fixes, enable PS2 rand
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@ -99,7 +99,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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switch (m_eType)
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{
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case PICKUP_IN_SHOP:
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object->m_obj_flag2 = true;
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object->bPickupObjWithMessage = true;
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object->bOutOfStock = false;
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break;
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case PICKUP_ON_STREET:
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@ -113,11 +113,11 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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case PICKUP_NAUTICAL_MINE_ARMED:
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case PICKUP_FLOATINGPACKAGE:
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case PICKUP_ON_STREET_SLOW:
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object->m_obj_flag2 = false;
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object->bPickupObjWithMessage = false;
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object->bOutOfStock = false;
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break;
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case PICKUP_IN_SHOP_OUT_OF_STOCK:
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object->m_obj_flag2 = false;
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object->bPickupObjWithMessage = false;
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object->bOutOfStock = true;
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object->bRenderScorched = true;
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break;
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@ -690,7 +690,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
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size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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CObject *object = (CObject*)entity;
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if (object->m_obj_flag2 || object->bOutOfStock || object->m_nBonusValue) {
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if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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const float MAXDIST = 12.0f;
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@ -8931,7 +8931,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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if (ScriptParams[1])
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pPed->m_nZoneLevel = -1;
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pPed->m_nZoneLevel = LEVEL_IGNORE;
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else
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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return 0;
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@ -9130,7 +9130,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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if (ScriptParams[1])
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pVehicle->m_nZoneLevel = -1;
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pVehicle->m_nZoneLevel = LEVEL_IGNORE;
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else
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
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return 0;
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