Use bool8 in audio code

This commit is contained in:
Sergeanur
2021-05-22 13:08:26 +03:00
parent c7821635fd
commit 1fa0116f5f
25 changed files with 1348 additions and 1350 deletions

View File

@ -317,7 +317,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bCanGiveUpSunbathing = true;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
DMAudio.SetEntityStatus(m_audioEntityId, true);
DMAudio.SetEntityStatus(m_audioEntityId, TRUE);
m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil;
m_eventOrThreat = CVector2D(0.0f, 0.0f);