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Use bool8 in audio code
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@ -25,11 +25,11 @@ public:
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int32 CreateEntity(eAudioType type, void *UID);
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void DestroyEntity(int32 audioEntity);
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void SetEntityStatus(int32 audioEntity, uint8 status);
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void SetEntityStatus(int32 audioEntity, bool8 status);
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void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
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void DestroyAllGameCreatedEntities(void);
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void SetMonoMode(uint8 mono);
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void SetMonoMode(bool8 mono);
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void SetMP3BoostVolume(uint8 volume);
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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@ -46,17 +46,17 @@ public:
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void SetSpeakerConfig(int32 config);
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bool IsMP3RadioChannelAvailable(void);
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bool8 IsMP3RadioChannelAvailable(void);
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void ReleaseDigitalHandle(void);
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void ReacquireDigitalHandle(void);
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void SetDynamicAcousticModelingStatus(uint8 status);
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void SetDynamicAcousticModelingStatus(bool8 status);
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bool CheckForAnAudioFileOnCD(void);
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bool8 CheckForAnAudioFileOnCD(void);
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char GetCDAudioDriveLetter(void);
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bool IsAudioInitialised(void);
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bool8 IsAudioInitialised(void);
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void ReportCrime(eCrimeType crime, CVector const &pos);
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@ -70,7 +70,7 @@ public:
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void PlayFrontEndSound(uint16 frontend, uint32 volume);
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void PlayRadioAnnouncement(uint32 announcement);
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void PlayFrontEndTrack(uint32 track, uint8 frontendFlag);
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void PlayFrontEndTrack(uint32 track, bool8 frontendFlag);
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void StopFrontEndTrack(void);
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void ResetTimers(uint32 time);
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@ -85,19 +85,19 @@ public:
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uint8 GetMissionAudioLoadingStatus(uint8 slot);
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void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
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void PlayLoadedMissionAudio(uint8 slot);
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bool IsMissionAudioSampleFinished(uint8 slot);
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bool8 IsMissionAudioSampleFinished(uint8 slot);
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void ClearMissionAudio(uint8 slot);
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uint8 GetRadioInCar(void);
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void SetRadioInCar(uint32 radio);
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void SetRadioChannel(uint32 radio, int32 pos);
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void SetStartingTrackPositions(uint8 isStartGame);
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void SetStartingTrackPositions(bool8 isStartGame);
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float *GetListenTimeArray();
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uint32 GetFavouriteRadioStation();
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int32 GetRadioPosition(uint32 station);
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void SetPedTalkingStatus(class CPed *ped, uint8 status);
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void SetPedTalkingStatus(class CPed *ped, bool8 status);
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void SetPlayersMood(uint8 mood, uint32 time);
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void ShutUpPlayerTalking(uint8 state);
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void ShutUpPlayerTalking(bool8 state);
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};
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extern cDMAudio DMAudio;
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