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Merged with upstream
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@ -3,6 +3,7 @@
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#include "CarCtrl.h"
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int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
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bool &CCarCtrl::bCarsGeneratedAroundCamera = *(bool*)0x95CD8A;
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WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
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WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
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@ -11,4 +11,5 @@ public:
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static int32 ChooseCarModel(int32 vehclass);
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static int32 &NumLawEnforcerCars;
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static bool &bCarsGeneratedAroundCamera;
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};
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@ -212,7 +212,7 @@ void CReplay::RecordThisFrame(void)
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tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
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general->type = REPLAYPACKET_GENERAL;
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general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
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FindPlayerCoors(general->player_pos);
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general->player_pos = FindPlayerCoors();
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general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
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Record.m_nOffset += sizeof(*general);
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tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
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@ -727,8 +727,8 @@ void CReplay::RestoreStuffFromMem(void)
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ped->m_modelIndex = -1;
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ped->SetModelIndex(mi);
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ped->m_pVehicleAnim = 0;
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ped->uAudioEntityId = DMAudio.CreateEntity(0, ped);
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DMAudio.SetEntityStatus(ped->uAudioEntityId, 1);
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ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
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DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
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CPopulation::UpdatePedCount(ped->m_nPedType, false);
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if (ped->m_wepModelID >= 0)
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ped->AddWeaponModel(ped->m_wepModelID);
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@ -765,8 +765,8 @@ void CReplay::RestoreStuffFromMem(void)
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car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
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car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
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}
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vehicle->uAudioEntityId = DMAudio.CreateEntity(0, vehicle);
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DMAudio.SetEntityStatus(vehicle->uAudioEntityId, 1);
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vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
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DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
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CCarCtrl::UpdateCarCount(vehicle, false);
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if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
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CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
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