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mips overdose
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@ -87,8 +87,10 @@ static psGlobalType PsGlobal;
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#include "Frontend.h"
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#include "Game.h"
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#include "PCSave.h"
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#include "MemoryCard.h"
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#include "Sprite2d.h"
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#include "AnimViewer.h"
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#include "Font.h"
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VALIDATE_SIZE(psGlobalType, 0x28);
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@ -598,12 +600,49 @@ psInitialise(void)
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PsGlobal.joy2 = nil;
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CFileMgr::Initialise();
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#ifdef PS2_MENU
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CPad::Initialise();
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CPad::GetPad(0)->Mode = 0;
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CGame::frenchGame = false;
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CGame::germanGame = false;
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CGame::nastyGame = true;
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CMenuManager::m_PrefsAllowNastyGame = true;
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WORD lang = PRIMARYLANGID(GetSystemDefaultLCID());
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if ( lang == LANG_ITALIAN )
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
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else if ( lang == LANG_SPANISH )
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
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else if ( lang == LANG_GERMAN )
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{
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CGame::germanGame = true;
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CGame::nastyGame = false;
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CMenuManager::m_PrefsAllowNastyGame = false;
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
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}
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else if ( lang == LANG_FRENCH )
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{
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CGame::frenchGame = true;
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CGame::nastyGame = false;
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CMenuManager::m_PrefsAllowNastyGame = false;
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
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}
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else
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
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FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
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TheMemoryCard.Init();
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#else
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C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
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InitialiseLanguage();
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#ifndef GTA3_1_1_PATCH
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FrontEndMenuManager.LoadSettings();
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#endif
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#endif
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gGameState = GS_START_UP;
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@ -650,8 +689,12 @@ psInitialise(void)
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}
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}
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#ifndef PS2_MENU
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#ifdef GTA3_1_1_PATCH
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FrontEndMenuManager.LoadSettings();
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#endif
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#endif
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dwDXVersion = GetDXVersion();
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@ -1437,7 +1480,9 @@ psSelectDevice()
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FrontEndMenuManager.m_nPrefsDepth = vm.depth;
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#endif
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#ifndef PS2_MENU
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FrontEndMenuManager.m_nCurrOption = 0;
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#endif
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/* Set up the video mode and set the apps window
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* dimensions to match */
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@ -1715,27 +1760,27 @@ void InitialiseLanguage()
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{
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case LANG_GERMAN:
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{
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CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
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break;
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}
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case LANG_SPANISH:
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{
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CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
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break;
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}
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case LANG_FRENCH:
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{
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CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
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break;
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}
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case LANG_ITALIAN:
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{
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CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
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break;
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}
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default:
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{
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CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
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break;
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}
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}
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@ -1884,13 +1929,12 @@ WinMain(HINSTANCE instance,
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StaticPatcher::Apply();
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
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/*
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// TODO: make this an option somewhere
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AllocConsole();
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freopen("CONIN$", "r", stdin);
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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*/
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/*
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* Initialize the platform independent data.
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@ -2033,24 +2077,35 @@ WinMain(HINSTANCE instance,
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SetErrorMode(SEM_FAILCRITICALERRORS);
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if (!TurnOnAnimViewer) {
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#ifdef NO_MOVIES
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gGameState = GS_INIT_FRONTEND;
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TRACE("gGameState = GS_INIT_FRONTEND");
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#ifdef PS2_MENU
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int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
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if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
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&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
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{
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LoadingScreen(nil, nil, "loadsc0");
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if (!CGame::InitialiseOnceAfterRW())
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RsGlobal.quit = TRUE;
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TheText.Unload();
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TheText.Load();
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CFont::Initialise();
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FrontEndMenuManager.DrawMemoryCardStartUpMenus();
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}
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#endif
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} else {
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if (TurnOnAnimViewer)
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{
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#ifndef MASTER
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CAnimViewer::Initialise();
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#ifndef PS2_MENU
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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gGameState = GS_ANIMVIEWER;
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TurnOnAnimViewer = false;
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#endif
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}
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while ( TRUE )
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{
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RwInitialised = TRUE;
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@ -2069,8 +2124,18 @@ WinMain(HINSTANCE instance,
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/*
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* Enter the message processing loop...
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*/
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#ifdef PS2_MENU
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if (TheMemoryCard.m_bWantToLoad)
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LoadSplash(GetLevelSplashScreen(CGame::currLevel));
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TheMemoryCard.m_bWantToLoad = false;
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CTimer::Update();
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while( !RsGlobal.quit && !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) )
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#else
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while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart )
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#endif
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{
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if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
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{
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@ -2090,7 +2155,11 @@ WinMain(HINSTANCE instance,
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{
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case GS_START_UP:
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{
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#ifdef NO_MOVIES
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gGameState = GS_INIT_ONCE;
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#else
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gGameState = GS_INIT_LOGO_MPEG;
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#endif
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TRACE("gGameState = GS_INIT_LOGO_MPEG");
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break;
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}
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@ -2165,16 +2234,30 @@ WinMain(HINSTANCE instance,
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CloseClip();
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CoUninitialize();
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LoadingScreen(nil, nil, "loadsc0");
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#ifdef PS2_MENU
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extern char version_name[64];
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if ( CGame::frenchGame || CGame::germanGame )
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LoadingScreen(NULL, version_name, "loadsc24");
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else
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LoadingScreen(NULL, version_name, "loadsc0");
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printf("Into TheGame!!!\n");
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#else
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LoadingScreen(nil, nil, "loadsc0");
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#endif
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if ( !CGame::InitialiseOnceAfterRW() )
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RsGlobal.quit = TRUE;
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#ifdef PS2_MENU
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gGameState = GS_INIT_PLAYING_GAME;
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#else
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gGameState = GS_INIT_FRONTEND;
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TRACE("gGameState = GS_INIT_FRONTEND;");
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#endif
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break;
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}
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#ifndef PS2_MENU
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case GS_INIT_FRONTEND:
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{
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LoadingScreen(nil, nil, "loadsc0");
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@ -2202,13 +2285,21 @@ WinMain(HINSTANCE instance,
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if (wp.showCmd != SW_SHOWMINIMIZED)
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RsEventHandler(rsFRONTENDIDLE, nil);
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#ifdef PS2_MENU
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if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad )
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#else
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if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
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#endif
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{
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gGameState = GS_INIT_PLAYING_GAME;
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TRACE("gGameState = GS_INIT_PLAYING_GAME;");
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}
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#ifdef PS2_MENU
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if (TheMemoryCard.m_bWantToLoad )
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#else
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if ( FrontEndMenuManager.m_bWantToLoad )
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#endif
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{
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InitialiseGame();
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FrontEndMenuManager.m_bGameNotLoaded = false;
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@ -2217,11 +2308,37 @@ WinMain(HINSTANCE instance,
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}
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break;
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}
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#endif
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case GS_INIT_PLAYING_GAME:
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{
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#ifdef PS2_MENU
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CGame::Initialise("DATA\\GTA3.DAT");
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//LoadingScreen("Starting Game", NULL, GetRandomSplashScreen());
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if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
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&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
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&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
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&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
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{
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strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
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TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
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if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
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{
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CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
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TheText.Unload();
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TheText.Load();
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}
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CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad();
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}
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#else
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InitialiseGame();
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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gGameState = GS_PLAYING_GAME;
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TRACE("gGameState = GS_PLAYING_GAME;");
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break;
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@ -2271,16 +2388,43 @@ WinMain(HINSTANCE instance,
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RwInitialised = FALSE;
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FrontEndMenuManager.UnloadTextures();
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#ifdef PS2_MENU
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if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
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break;
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#else
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if ( !FrontEndMenuManager.m_bWantToRestart )
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break;
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#endif
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CPad::ResetCheats();
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CPad::StopPadsShaking();
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DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
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#ifdef PS2_MENU
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CGame::ShutDownForRestart();
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#endif
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CTimer::Stop();
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#ifdef PS2_MENU
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if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
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{
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if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
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{
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FrontEndMenuManager.m_bWantToRestart = true;
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TheMemoryCard.m_bWantToLoad = true;
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}
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CGame::InitialiseWhenRestarting();
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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FrontEndMenuManager.m_bWantToRestart = false;
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continue;
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}
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CGame::ShutDown();
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CTimer::Stop();
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break;
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#else
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if ( FrontEndMenuManager.m_bWantToLoad )
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{
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CGame::ShutDownForRestart();
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@ -2312,6 +2456,7 @@ WinMain(HINSTANCE instance,
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FrontEndMenuManager.m_bFirstTime = false;
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FrontEndMenuManager.m_bWantToRestart = false;
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#endif
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}
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